- Spell mantels on a cleric's spell list.
- Able learner available above 1st.
- Call lightning working indoors (aside from its other changes, which we won't un-do).
- Flee the Scene casting mass-haste instead of dimension door.
- Thrown weapon and ammo prices and weights.
- Various weapon prices (already corrected)
- Balagarns Iron Horn: Should be transmutation, not enchantment.
- Deep slumber: should have a medium range
- Protection and magic circle against law/chaos missing.
- Knockdown and disarm obviously still function a bit differently.
- Mind over Body is missing +1 AC for arcane casters.
- Many (sub)races aren't scaled to FR canon (already fixed).
- Wizards and Sorcerors are supposed to have the alertness feat when they are near there familiars.
- Powerattack, no double damage for 2 handed weapons
- Improved power attack, doesnt exist in 3.5 (i would make it as said in another thread a free feat for those that have powerattack when getting +6 BA)
- Trip/Shield rush/etc (which I assume KD to represent) and Disarm are combat round actions and should not require a feat to be attempted. (No change planed here, since KD provokes no AoO, it is better than trip)
- You do not need a weapon proficiency to equip a weapon, you just get a -4 AB if you dont have the feat. (We've got something for this, though untested in NWN2)
- NWN2 takes 20 on all non-threatened open lock skill uses
- Weapon proficiency feats select the whole group of weapons and not a singular one (We have no desire to alter this at this time)
- Item identification differs from canon (Solution to this is undecided)
- No skill synergies??
- Tumble gives +1 AC per 10 ranks.
- Paladins seem to be restricted from taking the Tower Shield Proficiency feat at any time.
NWN2: Deviations from 3.5
NWN2: Deviations from 3.5
Please post everything you've observed which deviates from 3.5 rules here. I'll start.
Last edited by Ronan on Sun Dec 17, 2006 2:33 am, edited 11 times in total.
- Scorpion Ninja
- Shambling Zombie
- Posts: 65
- Joined: Wed Jan 07, 2004 7:47 pm
- Location: Ottawa, Ontario Canada (GMT-5)
Wizards and Sorcerors are supposed to have the alertness feat when they are near there familiars.
Current Personna: None
Deceased: Tharag Moonfury, Monk of the Yellow Rose
,Krale Blackraven, Cleric of Siamorphe.
Alon Nighthope, Monk of the Old Order.
Gamespy ID: Asgard The Daywalker
"A secret isn't a secret if you tell anyone"
Khelben "Blackstaff" Arunsun
Deceased: Tharag Moonfury, Monk of the Yellow Rose

,Krale Blackraven, Cleric of Siamorphe.
Alon Nighthope, Monk of the Old Order.
Gamespy ID: Asgard The Daywalker
"A secret isn't a secret if you tell anyone"
Khelben "Blackstaff" Arunsun
-
- Rust Monster
- Posts: 1228
- Joined: Sun Jul 18, 2004 3:01 pm
- Location: Richmond, North Yorkshire
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Weapon proficiency is expanded, incredibly. By the rules, you're supposed to select one type of weapon in a certain field (exotic, martial, etc) when you take the feat and become proficient in that. With NWN1 and NWN2 when you take the feat you're able to use all of them equally well.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- Lord Kilburn
- Skeleton's Knuckle
- Posts: 24
- Joined: Mon Nov 13, 2006 11:43 am
- Location: Delaware
I think martial grants you a blanket proficiency, but I do know exotic does not.paazin wrote:Weapon proficiency is expanded, incredibly. By the rules, you're supposed to select one type of weapon in a certain field (exotic, martial, etc) when you take the feat and become proficient in that. With NWN1 and NWN2 when you take the feat you're able to use all of them equally well.

- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
Not exactly. Martial proficiency treats weapon selection the same way as Exotic. The difference is that some classes, like Fighter and Barbarian, are proficient with ALL martial weapons by default. For classes that are not proficient with all martial weapons, they can only select one weapon each time they take the martial proficiency feat.
How will the identfying of items function? It'll be under Knowledge: Arcana?Ronan wrote:Individual knowledge and perform skills are already added. As soon as NWN2 is patched and actually allows us the player to see added skills, they'll be in. Lore is removed.
Additionally, the bonus where you get +1 AC from the Tumble skill is still in. Along with the +1 to spell saves from Spellcraft.
Additionally, additionally, I believe no skill synergies are implemented in NWN. Which kinda sucks.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
-
- Dire Badger
- Posts: 191
- Joined: Fri May 14, 2004 10:21 pm
Still, it is a deviation. What bugs me more is there are no skill synergies. Like +2 Diplomacy for having +5 sense motive, +5 bluff, or +5 Knowledge (Nobility and Royalty)Khazar Stoneblood wrote:They did make it +1 for every 10 levels instead of 5. That makes it somewhat less of an issue.paazin wrote:
Additionally, the bonus where you get +1 AC from the Tumble skill is still in.
It's good stuff

People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.