Spawning probs
- AcadiusLost
- Chosen of Forumamus, God of Forums
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- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
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Aha, this sounds like the culprit. My mistake, I shouldn't have advised disabling TCP/IP in the MySQL instance configuration. If you go back and turn it back on again, things should start to work properly.
It's got Teric sorted out now, and I confirmed both ways on my rig- disabling it caused the identical error, re-enabling resolved it.
Learn as we go, eh? Let me know if this sorts your problem out.
It's got Teric sorted out now, and I confirmed both ways on my rig- disabling it caused the identical error, re-enabling resolved it.
Learn as we go, eh? Let me know if this sorts your problem out.
ok, here is one file
NWN Extender 4 V.0.0.8
(c) 2007 by Ingmar Stieger (Papillon)
visit us at http://www.nwnx.org
* Loading plugins...
* Loading plugin xp_mysql.dll: Error during plugin initialization.
* Loading plugin xp_sqlite.dll: Successfully registered as class: SQLoff
* Loading plugin xp_time.dll: Successfully registered as class: TIME
* Disabling general protection fault error dialog.
* NWNX4 activated.
* NWNXSetString: Function class 'SQL' not provided by any plugin. Check your installation.
over and over again
and
NWNX MySQL Plugin V.0.0.8
(c) 2007 by Ingmar Stieger (Papillon)
visit us at http://www.nwnx.org
(built using mysql-5.0.27 source)
* Log level set to 1 (only errors)
* Connecting to server localhost
* Connection to MySQL server failed:
Can't connect to MySQL server on 'localhost' (10061)
hope this helps /roar
NWN Extender 4 V.0.0.8
(c) 2007 by Ingmar Stieger (Papillon)
visit us at http://www.nwnx.org
* Loading plugins...
* Loading plugin xp_mysql.dll: Error during plugin initialization.
* Loading plugin xp_sqlite.dll: Successfully registered as class: SQLoff
* Loading plugin xp_time.dll: Successfully registered as class: TIME
* Disabling general protection fault error dialog.
* NWNX4 activated.
* NWNXSetString: Function class 'SQL' not provided by any plugin. Check your installation.
over and over again
and
NWNX MySQL Plugin V.0.0.8
(c) 2007 by Ingmar Stieger (Papillon)
visit us at http://www.nwnx.org
(built using mysql-5.0.27 source)
* Log level set to 1 (only errors)
* Connecting to server localhost
* Connection to MySQL server failed:
Can't connect to MySQL server on 'localhost' (10061)
hope this helps /roar
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Drop a line if you come to anything particularly puzzling.
We've also got support for Group Spawns as defined by special scripts, noticed that looks undocumented on the wiki. I'll see if I can find some examples and make a thread about them- so far only a few builders have been "in the trenches" with ALFA spawns at this point- interested to smooth the way for future travellers once things open up a bit more.
We've also got support for Group Spawns as defined by special scripts, noticed that looks undocumented on the wiki. I'll see if I can find some examples and make a thread about them- so far only a few builders have been "in the trenches" with ALFA spawns at this point- interested to smooth the way for future travellers once things open up a bit more.
ok folks, if i want to change somethnig about the spawns, i find the proper variable.... and i want to adjust the Valuestring right? like if i didnt want a radius on a monster spawn i would change ACR_SPAWN_RANDOM_RADIUS
ValueFloat = 2
ValueInt = 2
ValueString = 0
Value UnAsigned = 2
VariableType = Floating Point
it should look like this right? i leave all else alonje but the ValueString?
thanks guys
ValueFloat = 2
ValueInt = 2
ValueString = 0
Value UnAsigned = 2
VariableType = Floating Point
it should look like this right? i leave all else alonje but the ValueString?
thanks guys
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
The way the toolset shows local variables is fairly counterintuitive - the variable type here is "Floating Point", or rather, a decimal value (like 4.5, 2.3, 1.0), rather than an integer (like 3, 6, 7), or a string (like "Hello Stranger!").Kaosodin wrote:ValueFloat = 2
ValueInt = 2
ValueString = 0
Value UnAsigned = 2
VariableType = Floating Point
The ValueFloat is the only one that matters, when the Type is Floating point. Set that to 0 (technically 0.0, but it knows what you mean with a 0) if you don't want a radius for your spawn.
The ValueInt setting there just tells you what the current value would be if you changed the variable to an integer. It should switch to 0 automatically when you change the ValueFloat as recommended. You can see how it works by setting ValueFloat to 4.3, 2.7, 1.2, etc - I believe it just drops everything after the decimal (though you can check, some small chance that it rounds to the nearest whole number- unlikely though).
The ValueString is only meaningful when the VariableType = String (like in the ACR_SPAWN_RESREF_1 case).
Hope this makes some sense- the only important field for a variable will be the one referred to by VariableType - as ACR_SPAWN_RANDOM_RADIUS is a decimal/floating point, that's the place you need to make the change.