/me is stunned by Creslyns concise and thorough response (



Once again my barbarians get a kick in the balance guts


But not very well.JspecWip wrote:PNP does try to reflect some aspects of Reality
Actually I think we're arguing for hin in general, in any armor. And not just hin, but gnomes as well. Since dwarves get their armor exception, I guess they can take the hit, though I'd rather see them get normal move rates and take a hit from armor, like everyone else.JspecWip wrote:Arguing for the hin in heavy armour is arguing for the exception
It's min/maxing, but it is common and strongly encouraged by the game design.JspecWip wrote:Hin aren't strong the neg hit to str on creation represents the fact they are 3ft. tall and weigh 80 pounds. There advantage is in agility thus you see more hin builds based on dex. This isn't power gaming it reflects the reality.
If you are going to use "the designers are always right" argument, then you just lost, since designers rebalanced NWN, after all. And they didn't include racial speeds, or any other proposed or implemented rule change in ALFA. "The designers are always right" means you change nothing.JspecWip wrote:As HDB has said stuff is worked out in Development, this goes for PnP as well, people are being paid to write it after all.
You have to remember that PnP D&D 3e and 3.5e are designed specifically for hack and slash tabletop gaming. It wasn't as true of earlier versions, but now the PH actually teaches you how to min/max....JspecWip wrote: You have to remember NWN is made for all the hack and slash servers we make fun of. Only a select amount of people want to play the way we do.
I agree on the armor issue. I like the idea of a rogue being able to outrun a fighter.JspecWip wrote:As for amour, I can't fathom why its not fixed for Pnp standards in NWN, it has to be fixed for NWN2. Without the speed difference Heavy armours are overbalanced.
Child, listen. It took me over a year to reach 5th level. I don't play a hin, nor do I plan to. I pretty much exclusively play humans, as I find that there is enough variation in the human condition to allow for infinite roleplay options. This has nothing to do with pg'ing. It has to do with the unbalancing effect of short stature move rates without the concomitant ability to evade. This is a basic balancing debate, simple as that. I think it's a bad idea to implement short stature move rates because NWN has a lot more combat than PnP, that combat is done in real time, it usually is done without a DM which means you can't use creative actions to evade/avoid, and the implementation is not giving short folk any counterbalancing benefit above what they already get in the game engine. It's not even about soloing, since all of these issues are present in a group as well, and "Protect the hin!" is not the way I want to start each and every combat.JspecWip wrote:As for the hin not balancing, or it being a pain having to walk slower in heavy armour, or not being able to run away in either case
now its harder to solo...
So what?
(Yes I do mean if you argue against balancing the speed for armour/hin that you are pissed because you wanna be a PGer and this will ruin it for you.)
*chuckles*Mulu wrote:And, a bit randomly, I found the most interesting site on heavy armor.
http://www.chronique.com/Library/Armour/armyd1.htm
How a man shall be armed for his ease when he shall fight on foot
c1450
A mobile opponent with a ranged weapon *should* more powerful than a slow opponent without one. Simple fact of life.NickD wrote:Only problem is the more fluid nature of NWN as opposed to the predefined round system of PnP. In combat, a rogue with a bow is suddenly a lot more powerful than a tanked fighter with a sword.
That's not been my experience. The lead needed is about three to four steps. I guess it depends on your initiative somewhat, and at the point where you get multiple attacks with a bow that first shot is nearly instantaneous.Mayhem wrote:Even when you can outrun stuff, the lead you actually need to be able to stop, turn and shoot without your foe catching up is pretty close to maximum visibility range, so by the time you see it it can pretty much charge you.