Of course it should, which is part of the beauty of the tactical aspect of the proposal (still assuming BB's "no running in heavy armour", since "you are encumbered and canot run" is an easier implementation than fiddling with everything). That hobgoblin warlord won't simply crash past your tanks to charge the wizard in circles either... while your tanks charge the hobgoblin shaman and archer in circles. It would mean actual roles in a party, and give the other, vastly underpowered armour users their spots to shine. You'd suddenly appreciate the ranger for taking out the enemy archer, since you can't just waltz over him as the MBT you are, and you'd appreciate the barbarian to sprint around and flail the wizard. Right now, when you see a barbarian most people think "hope he bought heavy armour proficiency".Swift wrote:It should affect both PCs and NPCs alike
ALFA, and NWN, favours heavy armour massively - in all design aspects. Giving a little bit of fun, tactics and versatility should be appreciated by heavy armour users too (I certainly do, and my char doesn't use full plate infrequently... it all depends on the party and expected situation). You don't have to always wear full-plate, after all (even Aszûne didn't, despite a mithril plate likely being far more comfortable than say, the not unseen adamantine plate of ALFA 2). In fact for quite some, it might be a bit more immersive if they actually did wear it less

It would give especially fighters the option to become the tactical leaders they are, knowing what weapon and what armour to pick when. Go on a scouting trip through the woods? That breastplate might suffice, and the dex 15 fighter might actually feel not like an idiot for having more than 12 dex. Ready for a siege defense? Don your biggest armour and shields, fellows, no retreat and no surrender. Go onto a dungeon crawl with a full party? Make your tactics to stay behind the tank you slowly move up along the narrow corridors after scouting. Only have one hard-hitting melee fighter? He could weigh his party's experience and skill, to decide whether to only put on chain mail to cover different angles of attack and breaches, or to try to set up a tactic of swinging around him as fixed point.
In short, it'd introduce relevant choice.
Right now, it's just boring. Dex 12 + full plate is a no brainer, massively overpowered compared to PnP and other NWN armour setups, has no drawbacks at all and actually seems to lead to people sitting down in taverns in it

The beauty of the proposal is that it not only addresses glaring balancing issues, but also adds better, more tactical and immersive gameplay. I know how it hurts to become a little weaker, but we should consider the conduciveness to the overall campaign. PvP might be a bit of a consideration, but in PvE, it'd make the game a lot more interesting as well as rounded.
Cheers,