Programs to ease player client file configuration?
Posted: Thu Nov 01, 2007 6:27 pm
Seems to me we've seen 2 programs written for this purpose so far: Audolo and Worldgate. I believe we should try to get one of these set up for ALFA's haks and pwcs, otherwise we're going to find the NWN2 experience for players being a tangled path through the forest just to get connected for the first time- especially as we add DMFI and custom tlk files.
Players will likely need:
1. ALFA's haks, unRAR'ed and placed in their /documents/nwn2/hak/ folder
2. ALFA's tlk, unRAR'ed and placed in their /documents/nwn2/tlk/ folder
3. ALFA's version of the DMFI UI, in their /documents/nwn2/ui/custom/ folder
4. the DMFI's "ingameguix1.ini", in their /documents/nwn2/ui/default/ folder
5. the unRAR'd and current pwc file for each and every server they will play on, in their /documents/nwn2/pwc folder.
Add to that the fact that the haks will be changing (without changing names) as we add content, as will the PWC files with module updates... we really need a way to keep everything straight.
Actually, if anyone is savvy with writing simple .exe launchers/installers for windows, we might even be able to sneak around the "no haks loaded on character creation" by copying the 2das into the override folder before launching the game to enter an ALFA server, though the program would have to remove them again after the game shut down. Coming to think of it, since one can also just quit to main menu, then join other (non-ALFA) servers, it's probably not feasible- in those cases the override would still end up interfering with other gameplay.
Anyone have experience using or setting up either of the above programs, or heard of one better? I know indio had Worldgate set up for TSF at one time, so maybe that's the best place to start?
Players will likely need:
1. ALFA's haks, unRAR'ed and placed in their /documents/nwn2/hak/ folder
2. ALFA's tlk, unRAR'ed and placed in their /documents/nwn2/tlk/ folder
3. ALFA's version of the DMFI UI, in their /documents/nwn2/ui/custom/ folder
4. the DMFI's "ingameguix1.ini", in their /documents/nwn2/ui/default/ folder
5. the unRAR'd and current pwc file for each and every server they will play on, in their /documents/nwn2/pwc folder.
Add to that the fact that the haks will be changing (without changing names) as we add content, as will the PWC files with module updates... we really need a way to keep everything straight.
Actually, if anyone is savvy with writing simple .exe launchers/installers for windows, we might even be able to sneak around the "no haks loaded on character creation" by copying the 2das into the override folder before launching the game to enter an ALFA server, though the program would have to remove them again after the game shut down. Coming to think of it, since one can also just quit to main menu, then join other (non-ALFA) servers, it's probably not feasible- in those cases the override would still end up interfering with other gameplay.
Anyone have experience using or setting up either of the above programs, or heard of one better? I know indio had Worldgate set up for TSF at one time, so maybe that's the best place to start?