How do I close a door

Ideas and suggestions for game mechanics and rules.
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dergon darkhelm
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How do I close a door

Post by dergon darkhelm »

Can't just make a door close...what am I missing here?
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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ç i p h é r
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Post by ç i p h é r »

You should be able to just use it again to close it.
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darrenhfx
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Post by darrenhfx »

I was wondering the same thing. Using a door from a player's perspective leads to the pc transitioning.
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ç i p h é r
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Post by ç i p h é r »

If it has a transition on it, yeah I think you're right.
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fluffmonster
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Post by fluffmonster »

You can't close a door that has a transition on it.
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AcadiusLost
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Post by AcadiusLost »

The contextmenu seems to be misbehaving on placeables and doors- though we can try to add options like "close door", "listen at door", etc- all that really shows for players is "Examine, Use, Bash" once it's open. Even a lockable door for which a PC has the right key- unless you have an Open Locks skill, it doesn't give you an option to re-lock a door (or to unlock it without opening it, for that matter).

I expect we'll get around this eventually- the ACR already has settings that can make the doors close after a delay (when no one is in sight), so that helps for immursion.

Also, in the last GUI hak update I put together, I added a PC Tools target button that will let you close AT-style doors. So, for everywhere but the OAS2 (no haks) that works. In fact, for the OAS2 I could add a activatable widget that does the same thing.
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