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How do I close a door

Posted: Sat Nov 03, 2007 8:46 pm
by dergon darkhelm
Can't just make a door close...what am I missing here?

Posted: Mon Nov 05, 2007 3:55 pm
by ç i p h é r
You should be able to just use it again to close it.

Posted: Mon Nov 05, 2007 4:35 pm
by darrenhfx
I was wondering the same thing. Using a door from a player's perspective leads to the pc transitioning.

Posted: Mon Nov 05, 2007 4:41 pm
by ç i p h é r
If it has a transition on it, yeah I think you're right.

Posted: Mon Nov 05, 2007 5:06 pm
by fluffmonster
You can't close a door that has a transition on it.

Posted: Mon Nov 05, 2007 5:17 pm
by AcadiusLost
The contextmenu seems to be misbehaving on placeables and doors- though we can try to add options like "close door", "listen at door", etc- all that really shows for players is "Examine, Use, Bash" once it's open. Even a lockable door for which a PC has the right key- unless you have an Open Locks skill, it doesn't give you an option to re-lock a door (or to unlock it without opening it, for that matter).

I expect we'll get around this eventually- the ACR already has settings that can make the doors close after a delay (when no one is in sight), so that helps for immursion.

Also, in the last GUI hak update I put together, I added a PC Tools target button that will let you close AT-style doors. So, for everywhere but the OAS2 (no haks) that works. In fact, for the OAS2 I could add a activatable widget that does the same thing.