Small Setback

Ideas and suggestions for game mechanics and rules.
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Rick7475
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Small Setback

Post by Rick7475 »

I just found out as I am adjusting the walkmeshes that you can't walk right up to the edge of an area, only to the last two squares.

So I'll adjusting some of my areas. Hopefully it will only mean changing some 24X24 to 24X28 :roll:

Maybe a week out of my projections.

Did I say I hate Obsidian?
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indio
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Post by indio »

Ouch.
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AcadiusLost
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Post by AcadiusLost »

Though it may be of limited consolation, many of us have made the same mistake- NWN2 always maintains an unwalkable "gutter" around the periphery of all exteriors- this allows the builder to "show" some of the surrounding area and make exteriors "feel" larger- I had to account for this in the early days of NWN2's release in coding the seamless AT scripts (as you could no longer base, say, southwest ATs, on proximity to 0,0 like in NWN1).

What you can do when "tiling" exteriors is tool the "gutters" to match the start of the next area- I believe GF's tutorial has some information on how to shortcut this, though I never got around to trying it myself.
Thangorn
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Post by Thangorn »

Been there.. sucks..

Tanita's Terracoppa is the easiest way I've found of filling in the "gutter".. just a simple matter of cut and paste your source tiles to the destination area..

be careful though.. I seem to get the majority of my crashes about 2-3 hours after using it and then laying placeables..
but hell, if I fart the damn thing crashes and wipes my work :)
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