TSM Update

Ideas and suggestions for game mechanics and rules.
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Rick7475
Haste Bear
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TSM Update

Post by Rick7475 »

As it stands today the mod is 2.2 gigs, but I am planning on reducing the size of 3 ext areas and illiminating 1 or 2 other exteriors which should hopefully bring it back to 2 gigs or under. The total current amount of areas, interiors and exteriors, some complete but many still incomplete is 89. There are a dozen more interior areas expected from various builders in the next 3 - 4 weeks which should puch the number of areas over 100. Remember, though, that some interior areas are only 5X5 and others 32 X32 so they vary in size.

Currently, I am fine-tuning the AT's and walk meshes, and have about 5 more exteriors to test and fix up, including Silverymoon itself, so I think I will have a beta 1 mod approaching beta 2 for AcadiuswLost to load on his machine early next week.

Once that is up I will link interiors, load the database, and get the mod to beta 2 in short order over Christmas.
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indio
Ancient Red Dragon
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Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

I'll have the quest updates ready by the end of next week.
HEEGZ
Dungeon Master
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Post by HEEGZ »

Nice.
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Wynna
Dungeon Master
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Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)

Post by Wynna »

Building on the Uni has slowed, but I continue to find building more fun than almost anything, so it is continuing.
Enjoy the game
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Curmudgeon
Gadfly
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Joined: Thu Oct 07, 2004 12:07 am
Location: East coast US

Post by Curmudgeon »

To use Merriam-Webster's Word of the Year for 2007:

1. w00t (interjection)
expressing joy
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

Realmslore: Daily Dwarf Common
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