IMPORTANT WARNING: skills.2da / alfa_acr.hak
Posted: Tue Jan 29, 2008 8:47 am
Attention builders:
I am becoming increasingly concerned about inexplicable stability problems associated with the extra rows of skills.2da - At this point I would advise all builders to avoid use of the recent alfa_2da.hak until such time as the matter can be addressed (potentially by a future NWN2 patch).
Through extensive testing with 003 and a clean, trim basemodule (and the help of a number of dedicated testers including Darren, Magonushi, Ithildur, Loulabelle, and others), it's become clear that the extended skills.2da is associated with unexplained and very frequent nwn2server.exe crashes - often associated with the following triggers:
-PC entering a module
-PC leaving a module
-PC activating tracking or stealth mode
-PC entering an area transition
-PC exiting an area transition
The frequency of these crashes was about the same using:
1) a 30-meg base testing module
2) an 800-meg pared-down version of 003-TSM
The problems were completely absent when loading the same modules with a hak lacking the extended skills.2da.
Needless to say, this comes as a serious blow after countless (easily 80+ hours spent developing and testing a /working/ custom skill framework.
What is worse, those of you with modules that have been opened in the toolset using the new alfa_acr.hak, may find that placed instances or blueprints of creature in your mods now give errors while trying to open in the toolset, if you switch to an older, base-length skills.2da - the best strategy is to return to older backups, and move new material back into them carefully after removing creatures (using the builder skills.2da in override while opening the compromised modules /ONLY/).
I recommend using the 1.21 version alfa_2da.hak for now, linked here:
http://www.alandfaraway.org/downloads/N ... fa_2da.rar
My deepest apologies to anyone who lost valuable work in the toolset due to this, I'll do what I can to help recover resources stuck in modules that have been exposed to the more recent skills.2da-containing alfa_2da.hak.
I am becoming increasingly concerned about inexplicable stability problems associated with the extra rows of skills.2da - At this point I would advise all builders to avoid use of the recent alfa_2da.hak until such time as the matter can be addressed (potentially by a future NWN2 patch).
Through extensive testing with 003 and a clean, trim basemodule (and the help of a number of dedicated testers including Darren, Magonushi, Ithildur, Loulabelle, and others), it's become clear that the extended skills.2da is associated with unexplained and very frequent nwn2server.exe crashes - often associated with the following triggers:
-PC entering a module
-PC leaving a module
-PC activating tracking or stealth mode
-PC entering an area transition
-PC exiting an area transition
The frequency of these crashes was about the same using:
1) a 30-meg base testing module
2) an 800-meg pared-down version of 003-TSM
The problems were completely absent when loading the same modules with a hak lacking the extended skills.2da.
Needless to say, this comes as a serious blow after countless (easily 80+ hours spent developing and testing a /working/ custom skill framework.
What is worse, those of you with modules that have been opened in the toolset using the new alfa_acr.hak, may find that placed instances or blueprints of creature in your mods now give errors while trying to open in the toolset, if you switch to an older, base-length skills.2da - the best strategy is to return to older backups, and move new material back into them carefully after removing creatures (using the builder skills.2da in override while opening the compromised modules /ONLY/).
I recommend using the 1.21 version alfa_2da.hak for now, linked here:
http://www.alandfaraway.org/downloads/N ... fa_2da.rar
My deepest apologies to anyone who lost valuable work in the toolset due to this, I'll do what I can to help recover resources stuck in modules that have been exposed to the more recent skills.2da-containing alfa_2da.hak.