DM XP

Scripted ALFA systems & related tech discussions (ACR)

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Post by ç i p h é r »

We can adjust the labels and/or values and/or defaults to better highlight where "normal" is, if there's a suggestion put forward which achieves that.
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Post by Vendrin »

Oh noes. 135 xp an hour. Thats for both exceptional and a serious danger level. Give the dms some trust to judge properly, and leave it at that. 135 isn't all that much tbfh.
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Post by Rusty »

Can we add a panel that displays a calculated recommended GP award?
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Post by ç i p h é r »

Sure. We can use the space in the lower left (calculation box) to do that. Probably better use of it than what's there now, actually.

Is there a formula I can use?
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AcadiusLost
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Post by AcadiusLost »

I agree in principle with a reminder to DMs about recommended GP values, but they are somewhat nonsensical for DM-granted RP XP, or for sessions of an ongoing plot that are not self-contained contracts.

In many cases, as I understand it, "session wealth reward" is intended to be banked towards more significant plot rewards (fullplate, MW weapons, scrolls, later on for magic items), so if a DM is awarding GP piecemeal for each session; this pattern breaks down somewhat.

If we include a display to the GUI, perhaps a reminder can be attached with regard to "banking GP rewards"?
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Post by Curmudgeon »

How about a "banked reward" field in the PC's record, for storing and documenting such?
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Post by AcadiusLost »

Curmudgeon may be on to a great idea here- if the "pending gp reward" is persistent and cumulative, it potentially allows the "earned credit" towards a gear reward to be immediately tracked across multiple DMs without any forum hunting (across server lines as well, theoretically).

A persistent tickbox or dm note could be included to reference for others whether one DM in particular has something in mind they're "saving up for", or whether the banked value is fair game for any DM to address.

In practice, this may be overcomplicated to manage (actual gold rewarded, value of potions granted, etc ought to deduct from a persistent total appropriately, and actually large reward ought to clear the "bank", etc), but to me it sounds like a worthwhile path to investigate, and perhaps more intuitive than the "adjust towards the middle" extrinsic mechanism for reward that just compares current to average recommended total wealth.
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Post by Rusty »

If we could track that on the PC, it could work. Ooh, and more to log... How feasible would it be?

Potential problems wd be with multiple DMs, and also partial rewarding.

Example: 3 sessions @ 300 XP each for a level 5 = 1,350 GP. Each session a 50 GP potion and 100 GP gem are awarded, leaving 900 GP worth of potential awards.
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Post by ç i p h é r »

I think the trouble with a pending reward mechanism is figuring how to reliably reset it. If DM's have to clear this manually upon granting a reward, it may easily get overlooked, particularly by noob DMs, which could end up misleading subsequent DMs. I think the old fashioned approach is probably the best approach for dealing with this: communication.
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Post by Rusty »

*nods* Probably right.

The formula is:
* Lower of Mean or Median Character Level between 1 – 8: Factor = 1.25 (see Table 4)
* Lower of Mean or Median Character Level between 9 – 12: Factor = 2.5 (see Table 5)
* Lower of Mean or Median Character Level between 13 – 16: Factor = 5.0 (see Table 6)
* Lower of Mean or Median Character Level above 16: Factor = 10.0 (see Table 7)
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Post by Brokenbone »

It's just a guide / reminder type thing anyhow, which has absolutely no reference to howevermuch got looted or consumed during a session, if anything. I.e., "level 3 got 200xp, ballpark 250gp", "level 10 got 175xp, ballpark 437.5gp." It also doesn't remind the user to try to be a little more generous if it turns out the target is below average in terms of wealth, or a little more stingy if the target is too far above average, either.

I.e., it's just a tiny bit of math to grab the ratio depending on character level, and multiply it by final award, little bit of help when it's 2am and everyone' ready to crash for the night, and not looking to multiply a bunch of odd numbers themselves.
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Post by ç i p h é r »

More information at one's finger tips is always a good thing, and DMs who don't provide a reward at the end of a session (be it higher or lower than the mean) can just make a note of it somewhere. Might even be able keep it in the DM journal, I think, so long as the character is saved locally before logging off.
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Post by ç i p h é r »

Ok I added a "Recommended Reward Value" blurb in the text area of the XP GUI that displays selected XP * Factor. Code is committed and just needs to be pulled into TSM and compiled.
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Post by AcadiusLost »

I'll work it in next time I roll in some bugfixes (and possibly, fixed merchants)
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Post by JaydeMoon »

How about a "banked reward" field in the PC's record, for storing and documenting such?
Doesn't the difference between a PCs < Average Wealth and the Average Wealth for level somewhat equate to a 'banked reward' field?

If Players are getting wealth accordingly, shouldn't they be sitting right around average? Shouldn't that mean that if they are below average, then they have not been getting the wealth they have 'earned' by our system?

If a PC is sitting at 3k gp below average and starts playing in your campaign and now doesn't have any interaction with any other DMs, is it not plausible to assume that the player likely has 3K gp 'banked' from other sessions?
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