Tradescrolls, what?

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AcadiusLost
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Tradescrolls, what?

Post by AcadiusLost »

Did we forget about them? Are there NWN1 ALFA scripts for these we could make use of? Do we need a pile of tradescroll blueprints in the alfa_items.hak for them?

We've got The Lady's College, which I prophecy will lead to a staggering number of wizard-playing PCs (even considering one myself!), so it'd behoove us to have a scripted use for their Scribe Scroll feat. Even if it's just for copying off each other's notes in Conjuration 101.
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Post by Zelknolf »

The Neverwinter 1 scripts required only one blueprint, with a unique tag and resref. It made use of the item property 2das to put the spells on them, and the spellhooking to prevent trade scrolls from casting.

The scripts are simple enough, as I recall, that they aught to only take tweaking if they can't be directly imported.
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Wynna
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Post by Wynna »

We should certainly have this ability in. Sounds simple enough. Did we have any problems with it in NWN1? I can't recall any issues.
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Post by Dorn »

staggering numbers of wizards
oh wonderful

can i get a +10 will amulet for my warrior please?


:P
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Post by Thangorn »

no but you can have a +10 wont amulet. Its +10 to nothing in particular..
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Post by indio »

lmao

That's so bad it's gone right through good and back to bad again.

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Post by Rusty »

Certainly worth adding, tho' daresay worth a quick check of the GP & XP costs.
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Post by paazin »

Wynna wrote:We should certainly have this ability in. Sounds simple enough. Did we have any problems with it in NWN1? I can't recall any issues.
There were, specifically with the targeting of spells.

I've been trying to get it working, with some improvements and fixes. As it represents copying from spellbook to spellbook and not into a pre-prepared scroll, it varies a little from crafting (iirc it costs 50*spell level per PnP)
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Post by Rusty »

Arcane Magical Writings

To record an arcane spell in written form, a character uses complex notation that describes the magical forces involved in the spell. The writer uses the same system no matter what her native language or culture. However, each character uses the system in her own way. Another person’s magical writing remains incomprehensible to even the most powerful wizard until she takes time to study and decipher it.

To decipher an arcane magical writing (such as a single spell in written form in another’s spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell’s level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers a magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic.

Once a character deciphers a particular magical writing, she does not need to decipher it again. Deciphering a magical writing allows the reader to identify the spell and gives some idea of its effects (as explained in the spell description). If the magical writing was a scroll and the reader can cast arcane spells, she can attempt to use the scroll.
Wizard Spells and Borrowed Spellbooks

A wizard can use a borrowed spellbook to prepare a spell she already knows and has recorded in her own spellbook, but preparation success is not assured. First, the wizard must decipher the writing in the book (see Arcane Magical Writings, above). Once a spell from another spellcaster’s book is deciphered, the reader must make a Spellcraft check (DC 15 + spell’s level) to prepare the spell. If the check succeeds, the wizard can prepare the spell. She must repeat the check to prepare the spell again, no matter how many times she has prepared it before. If the check fails, she cannot try to prepare the spell from the same source again until the next day. (However, as explained above, she does not need to repeat a check to decipher the writing.)
Adding Spells to a Wizard’s Spellbook

Wizards can add new spells to their spellbooks through several methods. If a wizard has chosen to specialize in a school of magic, she can learn spells only from schools whose spells she can cast.
Spells Gained at a New Level

Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, she gains two spells of her choice to add to her spellbook. The two free spells must be of spell levels she can cast. If she has chosen to specialize in a school of magic, one of the two free spells must be from her specialty school.
Spells Copied from Another’s Spellbook or a Scroll

A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level × 50 gp.
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Post by Rusty »

This work out, paazin?
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AcadiusLost
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Post by AcadiusLost »

Paazin wrote up ansd sent me this code, I just haven't had time to test/integrate it. Another thing on a long list of things I don't have time to do, currently. It'll get in eventually.
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Post by Swift »

What is the status of this?

Is there a way that, in the meantime, Wizards can copy spells to their spellbooks with DM oversight and appropriate costs using the standard system that shipped with NWN2?* To my knowledge, the system that shipped with NWN2 is not appropriate and is not to be used, leaving mages especially no way to expand their spell lists.

eg "Thangs, i wanna copy this spell", "Alright, spellcraft check, cool you passed, let me take some gold, ok, copy away"?

Even only playing once or twice a week, it is getting frustrating that my wizard knows, and will only ever know, his current crop of spells until i can level and choose some new ones, particularly with 2 very well stocked scroll stores in Silvy.




*Costs appropriate to ALFA. I am not sure what the SRD states as costs is entirely appropriate, but that is not really my call.
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Post by bartleby »

I think the cost to scribe a spell should be 100 gp per page with each spell taking up one page per level but not positive.

And actualy as i remeber it before the person making the trade scroll used to have to pay to have the item created maybe we should turn that around and make creation free and take the gold away from who ever is scribing the spell to their book.
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Post by Zelknolf »

bartleby wrote:I think the cost to scribe a spell should be 100 gp per page with each spell taking up one page per level but not positive.

And actualy as i remeber it before the person making the trade scroll used to have to pay to have the item created maybe we should turn that around and make creation free and take the gold away from who ever is scribing the spell to their book.
Unfortunately, there isn't an event for when a spell is copied to a spellbook, but there is one for when a spell is cast on an item; hence the gold cost being where it is in NWN1/will likely be for NWN2.
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Post by bartleby »

Zelknolf wrote:
bartleby wrote:I think the cost to scribe a spell should be 100 gp per page with each spell taking up one page per level but not positive.

And actualy as i remeber it before the person making the trade scroll used to have to pay to have the item created maybe we should turn that around and make creation free and take the gold away from who ever is scribing the spell to their book.
Unfortunately, there isn't an event for when a spell is copied to a spellbook, but there is one for when a spell is cast on an item; hence the gold cost being where it is in NWN1/will likely be for NWN2.
Ah crap that would suck then ... was the scroll a regular spell scroll or a fake one that did the apropriate checks and then added the spell on it to your spell pool if they succeded? Crud i was under the assumption they werent real scrolls...
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