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aca_spawntoggle

Posted: Thu Aug 07, 2008 8:04 pm
by Teric neDhalir
One for AL;
A good while ago you produced an item for me on the OAS that turned off any ACR spawn points in an area. I've been using it to test my encounter tables and it's worked fine so far. Once I switch to a second (nighttime) spawn point in the same area, however, it will still only turn off the first (daytime) point. I assume that there is something odd about the loop of ACR_GetSpawnPoint, but don't understand the "array" functions.

So two things; one, can it be fixed (which is not important in the slightest) and two, there may be a problem with the ACR_GetSpawnPoint code that may interfere with other things.

Cheers,
Teric