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ACR_QUESTS (again)
Posted: Fri Jan 16, 2009 12:07 am
by Teric neDhalir
Wynna wrote:Edit: I find conversations Vilt and Whelt. Those'll do to start with. What areas are those quests? I also see that your conversations are using the acr_quest_start, acr_quest_update and acr_quest_progress scripts. They first two are busted. You want to use quest_a_start and quest_a_finish. Tomorrow I'll load a couple of your quests into my working mod and change their scripts and see if they work.
Just found this in a thread from November while searching for some clue as to why I can't get my statics to work. I can't see any scripts called quest_a_start etc in the current haks... Can someone tell me which bits of the quest system are not working, and what (if anything) I should be using instead? All seems to be well with what I'm doing until a PC enters a trigger which should send a message, update the journal etc etc., but doesn't. This is a paste job from the OAS, BTW, which used to work.
Thanks
Teric
Re: ACR_QUESTS (again)
Posted: Fri Jan 16, 2009 6:13 pm
by Wynna
Pop into chat, Teric. I'll put together a package of working quest scripts for you.
Re: ACR_QUESTS (again)
Posted: Sat Jan 17, 2009 9:11 pm
by Teric neDhalir
Thanks, Wynna. Matching times in chat might not be as easy as it sounds - any chance of zipping up the scripts and putting them as an attachment to this thread? With copious documentation, of course

Thanks,
Teric
Re: ACR_QUESTS (again)
Posted: Mon Jan 19, 2009 10:17 pm
by Teric neDhalir
Message for Wynna and AL, mostly: It works! Itworksitworksitworks!
Thank Heavens for that
Re: ACR_QUESTS (again)
Posted: Tue Jan 20, 2009 12:01 am
by Wynna
Re: ACR_QUESTS (again)
Posted: Thu Jan 22, 2009 11:39 pm
by Teric neDhalir
A couple of follow-up questions;
1) The quest_a_Start script has
void main(string sQuest, int nState, int bAllPartyMembers=TRUE, int bAllPlayers=FALSE, int bAllowOverrideHigher=FALSE, int nXP=0)
as its first line, which suggests that you should have a box to fill in for each of those parameters in the conversation editor. I'm only seeing the first three. Is that right?
2) The third parameter, int bAllPartyMembers=TRUE comes up in the convo editor with a value of "0", which I take to mean that the quest is only assigned to the speaker, not the whole party (although that seems to be the reverse of the default defined in the script line above). If I change that value to "1" with the intention of giving the quest to all the members of PCSpeaker's party then the quest no longer works for a single player. Is this a bug or am I missing something?
Cheers,
TnD