Burial practices within the Realms
Posted: Wed Oct 12, 2011 4:40 pm
Chauntea
no crypts. Bodies aren't cremated, but rather ploughed into fallow fields, to enrich the soil (some temples so treat bodies of the faithful only; and for priests, sites are marked and skulls retrieved later, for veneration; other temples don't do this), such fields being left fallow for at least the same growing season as the burial takes place in, and preferably three seasons; in cities, the dead taken out to countryside; where fields can't be spared, burials are done in orchards, woodlots, or forest.
Helm
Embalming, buried in full, sealed (with pitch and other substances) stone casket, buried with weapons and holy symbols to prevent becoming undead spontaneously, but to preserve them for use as "guardians" if a priest of Helm needs to animate them "for a holy purpose" (this almost never occurs, as the animation is frowned upon, but would be done to create temple defenders if a mad ruler or breakdown of all law and order or arrival of an orc horde endangered the consecrated ground).
Kelemvor
no crypts, but in-ground burial, in simple muslin or "found cloth" (used clothing, such as deceased's own cloak, tunic, and breeches, sewn together) shroud (with holy symbols to prevent spontaneous rising as undead) of faithful and of all "common dead" not brought to other clergy, or refused by other clergy. If disease, mummy rot, or other dnger to the living exists, bodies are sewn into a shroud (temples keep some "large bag" shrouds ready for this purpose) and burned in a pyre without delay. Intent is to "keep the dead dead" and return their bodies to the earth for "the Endless Cycle".
Lathander
no crypts. In solemn temple ritual, with loved ones present if they want to be, bodies are transformed into other organic substances at random (Will of Lathander ritual akin to the "wild" effects of a wand of wonder), for use (as compost or material components or raw building materials or whatever) in "new beginnings".
Lliira
no crypts. Dance of Death spell cast in a consecrated (bare-earth and private place shielded from public view, deep in temple grounds [often ringed by gardens] or in the cellar of an in-city temple) bower, that animates corpse to dance endlessly until it collapses, the various pieces continuing to try to move until all joints fail and what's left is allowed to rot on site; many corpses may be dancing in the same bower at the same time; rotted remains cremated and the ashes cast into the air by dancing clergy of the goddess, while participating in certain festivals (most of the major ones, throughout the year).
Selune
no crypts or embalming. Naked skyburial (on high platform, to be picked clean and scattered by scavengers and storms) if far from sea, otherwise laid naked on a raft and set out to sea (released when well out from shore; land should be "just visible" on the horizon) in moonlit conditions, to "voyage at the Lady's bidding".
Sharess
no crypts or embalming. Priests embrace the dead in a 'last intimacy' (that need not be more intimate than a kiss while the living cleric's arms are wrapped around the corpse), and the corpses are then animated in a Firedance spell, to cavort in air above a pyre, which is then lit to consume them (so they dance as they crumble into ash, "dancing on air" no matter how much they've crumbled, rather than collapsing as a Dance of Death spell allows).
Tempus
Embalming, with blood and fluids being drawn off for use (with transforming spells) into oil for armor worn by others into battle; prepared corpses are borne into shared crypts on a "bed of swords" (swordblades held flat, between priests on either side of corpse, to form a horizontal latticework), and laid to rest on stone shelves, holding weapons (their own, whenever possible) if the body is intact enough to allow such holding, and with a stone graven with their name, death date, and abbreviated deeds ("Murtar, died 1273 DR. Warrior of skill, fought at Eskryn, 1211; Horn's Call, 1214; Mornar's Bridge, 1216; much armed service guarding Secomber; fell fighting orcs valiantly"); fragmentary bodies are placed with tablet and any salvaged weapons or relics (piece of helm or armor); crypts typically hold hundreds, and are guarded by armed priests day and night to "honour the Valiant Fallen".
Tymora
crypts for some, embalming for some, resurrection for some, cremation for some, dicing and rotting for some: "Last Gamble" ritual involves dice (cast by loved ones if they want to be part of this, otherwise by the Lady's clergy) that determine fate of the deceased; in above list, "crypts" means full magical preservation spells and sealing in luxurious but small crypt (like a canopied bed made of stone); embalming means body is preserved by physical means rather than magic, and placed reverently in a shared crypt; resurrection means clergy (for free) use all the magic they can muster to restore the corpse to whole and hale life, under no obligation whatsoever to the church of Tymora; cremation means burning on a shared pyre; and "dicing and rotting" means bodies are chopped up and scattered in a charnel (compost) heap to rot down, and eventually be spread on farm fields.
And there you have it. Individual temples vary, especially in the amount of time they keep bodies in "cold crypt" storage (deep in stone-lined or solid stone chambers, to slow decay and prevent rats or other scavengers getting at bodies) for possible resurrections (if requested by family, adventuring colleagues, or civil authorities investigating crimes)
no crypts. Bodies aren't cremated, but rather ploughed into fallow fields, to enrich the soil (some temples so treat bodies of the faithful only; and for priests, sites are marked and skulls retrieved later, for veneration; other temples don't do this), such fields being left fallow for at least the same growing season as the burial takes place in, and preferably three seasons; in cities, the dead taken out to countryside; where fields can't be spared, burials are done in orchards, woodlots, or forest.
Helm
Embalming, buried in full, sealed (with pitch and other substances) stone casket, buried with weapons and holy symbols to prevent becoming undead spontaneously, but to preserve them for use as "guardians" if a priest of Helm needs to animate them "for a holy purpose" (this almost never occurs, as the animation is frowned upon, but would be done to create temple defenders if a mad ruler or breakdown of all law and order or arrival of an orc horde endangered the consecrated ground).
Kelemvor
no crypts, but in-ground burial, in simple muslin or "found cloth" (used clothing, such as deceased's own cloak, tunic, and breeches, sewn together) shroud (with holy symbols to prevent spontaneous rising as undead) of faithful and of all "common dead" not brought to other clergy, or refused by other clergy. If disease, mummy rot, or other dnger to the living exists, bodies are sewn into a shroud (temples keep some "large bag" shrouds ready for this purpose) and burned in a pyre without delay. Intent is to "keep the dead dead" and return their bodies to the earth for "the Endless Cycle".
Lathander
no crypts. In solemn temple ritual, with loved ones present if they want to be, bodies are transformed into other organic substances at random (Will of Lathander ritual akin to the "wild" effects of a wand of wonder), for use (as compost or material components or raw building materials or whatever) in "new beginnings".
Lliira
no crypts. Dance of Death spell cast in a consecrated (bare-earth and private place shielded from public view, deep in temple grounds [often ringed by gardens] or in the cellar of an in-city temple) bower, that animates corpse to dance endlessly until it collapses, the various pieces continuing to try to move until all joints fail and what's left is allowed to rot on site; many corpses may be dancing in the same bower at the same time; rotted remains cremated and the ashes cast into the air by dancing clergy of the goddess, while participating in certain festivals (most of the major ones, throughout the year).
Selune
no crypts or embalming. Naked skyburial (on high platform, to be picked clean and scattered by scavengers and storms) if far from sea, otherwise laid naked on a raft and set out to sea (released when well out from shore; land should be "just visible" on the horizon) in moonlit conditions, to "voyage at the Lady's bidding".
Sharess
no crypts or embalming. Priests embrace the dead in a 'last intimacy' (that need not be more intimate than a kiss while the living cleric's arms are wrapped around the corpse), and the corpses are then animated in a Firedance spell, to cavort in air above a pyre, which is then lit to consume them (so they dance as they crumble into ash, "dancing on air" no matter how much they've crumbled, rather than collapsing as a Dance of Death spell allows).
Tempus
Embalming, with blood and fluids being drawn off for use (with transforming spells) into oil for armor worn by others into battle; prepared corpses are borne into shared crypts on a "bed of swords" (swordblades held flat, between priests on either side of corpse, to form a horizontal latticework), and laid to rest on stone shelves, holding weapons (their own, whenever possible) if the body is intact enough to allow such holding, and with a stone graven with their name, death date, and abbreviated deeds ("Murtar, died 1273 DR. Warrior of skill, fought at Eskryn, 1211; Horn's Call, 1214; Mornar's Bridge, 1216; much armed service guarding Secomber; fell fighting orcs valiantly"); fragmentary bodies are placed with tablet and any salvaged weapons or relics (piece of helm or armor); crypts typically hold hundreds, and are guarded by armed priests day and night to "honour the Valiant Fallen".
Tymora
crypts for some, embalming for some, resurrection for some, cremation for some, dicing and rotting for some: "Last Gamble" ritual involves dice (cast by loved ones if they want to be part of this, otherwise by the Lady's clergy) that determine fate of the deceased; in above list, "crypts" means full magical preservation spells and sealing in luxurious but small crypt (like a canopied bed made of stone); embalming means body is preserved by physical means rather than magic, and placed reverently in a shared crypt; resurrection means clergy (for free) use all the magic they can muster to restore the corpse to whole and hale life, under no obligation whatsoever to the church of Tymora; cremation means burning on a shared pyre; and "dicing and rotting" means bodies are chopped up and scattered in a charnel (compost) heap to rot down, and eventually be spread on farm fields.
And there you have it. Individual temples vary, especially in the amount of time they keep bodies in "cold crypt" storage (deep in stone-lined or solid stone chambers, to slow decay and prevent rats or other scavengers getting at bodies) for possible resurrections (if requested by family, adventuring colleagues, or civil authorities investigating crimes)