Bug Thread March 18 --

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Bug Thread March 18 --

Post by Brother Humphrey »

mr duncan wrote:
Brother Humphrey wrote: I understand someone's redoing the whole SM pass, so I don't know if this is even worth taking the time to fix. *shrugs*

I hope its not worth the time to fix it. The whole of the pass has indeed been retooled and turned in to be added about a week ago


J

In that case, to quote the cosa nostra, fergetaboutit.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread March 18 --

Post by hollyfant »

6d Silverymoon Northeast, 6d Silverymoon Northwest and probably everywhere else - none of the streetlights cast any actual illumination.
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Bug Thread March 18 --

Post by danielmn »

Holly, that's prolly to cut down on lag within the city. Not sure about the other towns though..
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Bug Thread March 18 --

Post by Brother Humphrey »

Two things I forgot to post, or haven't seen posted recently:

The walkmesh in front of the cave in the Silverwood, just past that archway with all the skulls, is screwed up and you can't reach the cave (which may or may not have an actual cave beyond the entrance)

6c Northroad 1:
halfway up the left side of the map, in a culvert, if you mouse over the area your mouse changes from an arrow to a doorway, but whereever that door or cave entrance is, it's encased in solid rock.

Make that three things..

I don't know if anyone's reported this and had it fixed yet, but Ironshield's smithy sells these lovely Tower Shields +1, Eagle sun & Eye, described as "This is a standard Tower shield carried by a follower of Helm."
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Bug Thread March 18 --

Post by Brother Humphrey »

Just found another one:

Vault of Sages quest 3: Knight Sergeant Kenton Steel is missing from the Temple of Red Knight in HH.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread March 18 --

Post by hollyfant »

  • 6d Silverymoon Northwest - the door to "The Hammer and Helm" clips with its lintel.
  • 6d Silverymoon Northeast- the following doors clip with their lintels:
    • Silversmith
    • Theldymir's Crystal
  • 6d Silverymoon - Handful of Stars: either the NPCs don't spawn, or they're hiding.
  • 6d Silverymoon - Isolia's Jewelry - the doorway of the exit hasn't been "blacked out"
  • 6d Silverymoon South - the door to "Mornbright's Clothing" is invisible when opened, both here and in the interior.
User avatar
furtivefigure
Dungeon Master
Posts: 76
Joined: Fri Mar 27, 2009 6:35 pm

Re: Bug Thread March 18 --

Post by furtivefigure »

[6b Rivermoot: Interiors]: There's a floating caraf in one of the smaller rooms next to the Inn.
Past characters: Shallac of Swordstone, Egg

Current character: ?
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Bug Thread March 18 --

Post by oldgrayrogue »

Recently my PC could not transition into the tavern in the Golden Oak in SM. Oddly, Dan's PC Garlus was able to use the transition. Despite clicking away my PC was stuck in the foyer. He could enter the atrium just fine though. Dan thought this was because I was a loser but I am hoping its a bug =p.
Dorn
Haste Bear
Posts: 2196
Joined: Sat Apr 17, 2004 5:00 pm
Location: Australia (West - GMT+8)

Re: Bug Thread March 18 --

Post by Dorn »

Sgt Kenton Stel is not in the Rd Knight Temple in HH.
Needed to complete Vault of Sages static quest.
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Bug Thread March 18 --

Post by Brother Humphrey »

Dorn wrote:Sgt Kenton Stel is not in the Rd Knight Temple in HH.
Needed to complete Vault of Sages static quest.
A) your keyboard appears to be missing an E now and then.
B) I already posted this a few days ago.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
User avatar
kiyoti
Frost Giant
Posts: 789
Joined: Thu Jun 10, 2004 11:23 pm
Location: The Swamp called Florida

Re: Bug Thread March 18 --

Post by kiyoti »

the silversmith in silverymoon has no return bin. and the silvered bastardsword that is sold there has a blade that does not connect to the handle leaving an ugly gap. now im stuck with the ugly sword and cant return it.

time to carve some faces with the ugly sword (replaces the ugly stick nicely).
PC
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis

Gamespy: BigDaddyBones
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Re: Bug Thread March 18 --

Post by hollyfant »

  • 6c High Hold: Interiors - Koldan does not give up his quest item. Both options the PC has start his "success" dialogue, but no roll is made and no item appears.
  • 6b Highway 3 - A bunch of NPCs failed to transition/disappear at the eastern end of the map and are now engaged in some sort of mosh-pit may-dance.
  • 6d Rivermoot: Interiors - the "Barrel" as sold by Salesk weighs one pound. His "Bucket" weighs 5½.
  • 6d Rivermoot: Interiors - the merchant in Scolton's shop (I forgot her name) is currently missing.
User avatar
Brother Humphrey
Kosher Kojak
Posts: 1116
Joined: Wed Aug 18, 2004 12:59 pm
Location: Hadera, Israel

Re: Bug Thread March 18 --

Post by Brother Humphrey »

Reread descriptions, maybe?
Barrel - probably made of plasteel
Bucket - probably made of petrified ironwood

:lol:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

Current Status: Highly Mobile
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: Bug Thread March 18 --

Post by danielmn »

kiyoti wrote:the silversmith in silverymoon has no return bin. and the silvered bastardsword that is sold there has a blade that does not connect to the handle leaving an ugly gap. now im stuck with the ugly sword and cant return it.

time to carve some faces with the ugly sword (replaces the ugly stick nicely).
Looking in my toolset, the silvered bastardsword I turned in for the silversmith appears fine in both human and halfling hands. Not sure where the gap in the sword came from, but it looks like it happened after I made it and turned it in. Weirdness to me....
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Bug Thread March 18 --

Post by oldgrayrogue »

Dan:

I have noticed major differences -- mostly in color variations -- between custom tooled items as they appear in the toolset, and the items appearance in the TSM mod. I have discussed this with other players and they have noticed similar discrepancies. I bet this has something to do with the disappearing pieces of the bastard sword. There is also a bug that causes "gloves" that are tooled onto a set of armor to default to a "flesh" or ungloved appearance if you equip bracers. My custom tooled armor has "gloves" checked in the toolset and appears with black gloves in the toolset that matches the armor. When I equip my PC's bracers IG, the custom gloves disappear from view and it appears as if the PC is not wearing gloves at all (i.e. naked hands). I retooled the equipped bracers to color them "black" to approximate black gloves (since my rogue uh ... likes wearing gloves ... =p) and it is still the same result. Once equipped it defaults to the "flesh" tone ungloved look. Anyway, that was a tangent but maybe something similar is happening with the sword.
Locked