Bug Thread January 12, 2009

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NickD
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Re: Bug Thread January 12, 2009

Post by NickD »

The returns bin for the Adventurer's Gear merchant in the market only returns the buyback amount, not the sell amount.
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Dorn
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Re: Bug Thread January 12, 2009

Post by Dorn »

AT into the underground part of Feldbar (or adbar....the dwarf hall one) doesn't work.
Dwarf trader in 2nd bastion asks for you to look at his wares but no shop opens.
Cave next to the road to Feldbar (the map before hand) AT doesn't work. Makes the sound of a door opening but nothin happens.
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
Dorn
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Re: Bug Thread January 12, 2009

Post by Dorn »

Walkmeshes between hand of stars type area and the gate (ine NE silverymoon) are a bit whack.
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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Curmudgeon
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Re: Bug Thread January 12, 2009

Post by Curmudgeon »

Dorn wrote:AT into the underground part of Feldbar (or adbar....the dwarf hall one) doesn't work.
Dwarf trader in 2nd bastion asks for you to look at his wares but no shop opens.
Cave next to the road to Feldbar (the map before hand) AT doesn't work. Makes the sound of a door opening but nothin happens.
I'll look at the trader's shop again.

The other two ATs are not yet connected. Felbarr is under construction, and the caves... keep checking. :twisted:
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NickD
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Re: Bug Thread January 12, 2009

Post by NickD »

I don't appear to be able to leave the Golden Oak after renting a room. I go to the gate and ask to leave. Shatril says I can leave after returning the key... then opens his store. I can't sell him the key back, however, as it's worth 0gp. And I had to buy it for 6gp instead of the listed 5gp... perhaps appraisal checks are not appropriate for that merchant?

EDIT: Tried buying a more expensive key to see if i could sell that one, but that didn't work either. Ended up walking through the wall to get out (GRUU SMASH).
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SirCobalt
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Re: Bug Thread January 12, 2009

Post by SirCobalt »

I don't know if it's just me, but whenever I die (I know, I know... I die a lot) I can't load the fugue plane. It goes through the whole dead, screen fades to black, loading screen, and after it says it's completed everything I hear the background noise, but all I see is the loading screen saying it's done loading.

On a happier note this time when I died it wasn't alone.
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Riotnrrd
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Re: Bug Thread January 12, 2009

Post by Riotnrrd »

Think there's a problem with persistent storage that may be causing your problem, SirCobalt. Until its fixed... just try not to visit the Fugue very often ;P
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Brother Humphrey
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Re: Bug Thread January 12, 2009

Post by Brother Humphrey »

By persistant storage issue, what it ammounts to is the server crashes every time your toons do, so STOP DYING! :mad:
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SirCobalt
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Re: Bug Thread January 12, 2009

Post by SirCobalt »

Also, the fur cloak ( I believe that's what it's called) from the starting area (the 15g one) doesn't sit right on the character, it appears about halfway up there head instead of on there shoulders. (or so it has been for every character i've made so far).
Brother Humphrey wrote:By persistant storage issue, what it ammounts to is the server crashes every time your toons do, so STOP DYING! :mad:
It's not like I die on purpose, I'm just used to more solo based games (after all how many games out there actually REQUIRE people to work together for everything they do?).
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Brother Humphrey
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Re: Bug Thread January 12, 2009

Post by Brother Humphrey »

Just bustin' yer chops. Like life, don't take me too seriously. You'll never get out alive. :lol:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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mr duncan
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Re: Bug Thread January 12, 2009

Post by mr duncan »

UMD no longer works on scrolls again. Last time this was due to a flaw in an update, and its happened again right after an update.


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NickD
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Re: Bug Thread January 12, 2009

Post by NickD »

I just regained full HPs (was about 20hp down) on resting. And I appear to be able to rest as often as I like.
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Ithildur
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Re: Bug Thread January 12, 2009

Post by Ithildur »

AL, it's not a TSM specific bug, but I couldn't find a general script bug report section so...

it appears your fears about the new patch ai overriding ALFA's scripts that prevent mobs from attacking downed/unconscious PCs have come true. I watched (and screenshot) another PC fall unconcsious from an orc hit, then while i frantically tried to target him and use a potion or heal kit on him, the mob attacked him again taking him to about -8 or-9 HPs. By the time I got to him with the attempted heal he was dead. Arguably if I could've gotten to him faster he might've had a chance, but regardless our scripts are getting overriden.
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ElCadaver
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Re: Bug Thread January 12, 2009

Post by ElCadaver »

NickD wrote:I just regained full HPs (was about 20hp down) on resting. And I appear to be able to rest as often as I like.
woohoo!!
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The_Righteous
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Re: Bug Thread January 12, 2009

Post by The_Righteous »

When hp is below zero the monsters are still attacking.

Same thing on BG.
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