if your pc doesnt have the wealth to go on a dm whatever, then dont go.
So, if you're too underwealthed to survive statics and too underwealthed to survive DM'ed sessions, what exactly are you supposed to do other than sit in a tavern and remain underwealthed and frozen in level? This translates into: "Don't play. Go away." ALFA isn't exactly swimming in players either.
if a PC is extremely low or extremely high, they should contact a DM to see if action should be taken.
But if you do and you're too low, you'll be labeled with an "entitlement" attitude and sneered at. You may even get a "watch this person" thread started on you.
The question of "spellbook value" is a significant one when considering net worth of a wizard PC though
Consider that cleric PCs do have access to all spells of a given level, and don't have to pay anything monetarily for them
And the winner is... Cleric! As usual. Seriously, just play a cleric and stop whining already!
ALFC, a land for clerics.
I don't think it's a good idea to have pc's not be able to afford lvl appropriate items to help them survive, especially in a dangerous/permadeath world like ALFA.
Yep.
I certainly never meant to suggest that anyone is entitled to wealth at the guidelines.
Because I know that such a suggestion would get me sneered at....
As I said before, PC's
are entitled to wealth at the guidelines. But it's not done for the PC's benefit, it's for gameworld balance. In other words, it's not an entitlement at all, it's a
fix to make up for the
significant imbalances that inevitably occur in a
largely DM'less environment.
This is the issue. Call it the Third Law of Gamedynamics, based on Entropy:
In a DM'less environment, PC's will tend towards imbalance and significant power differentiation due to a combination of playstyle differences, build choices, play time availability, gameworld design that favors certain playstyles and builds, and simple randomness like windfall corpse finds and good/bad dice rolls against statics.
This fact should be patently obvious. The cure is actually using Wealth and XP guidelines. That's why we made them. They really will improve gameplay on ALFA if employed. I promise. They were designed to.
There are no wealth or xp guidelines in a traditional DM'ed campaign with an experienced DM. They are unnecessary. I'm not looking at a chart when I place loot in a chest for my Saturday Evening group. I don't have to. And yet they are a well balanced group internally and within the context of their gameworld. Of course they are, everything they have I specifically placed for them or put into a merchant's inventory, as I turn off random loot drops and inventoried every merchant manually. The balance that creates makes the game more fun and keeps the players coming back, which is the ultimate goal. You can’t do that in a PW, there is no captain at the ship’s wheel most of the time, but you can make course corrections as you go to stay in the preferred zone of balance.
So, let's recap.
1. Wealth is needed to survive on ALFA's servers, unless you just hide in town.
2. Some character builds are more effective in ALFA, eg clerics and fighters.
3. Some players have greater twitch skills and knowledge of the game mechanics, and will therefore have more PC wealth and power than others due to being able to take greater risks, more often, and survive them.
4.
This gameworld tends to be built and balanced for these players and characters.
5. DM time is rare.
6. Statics are potentially lethal, because they are designed to be challenging for strong and properly equipped PC’s run by players with decent twitch skills. Well, this is really just a restatement of #4.
7. Player choices, abilities, and randomness dictates drift in wealth and xp over time among PC's.
8. DM's following guidelines will repair the damage to gameworld balance and play frustration that results from DM'less time in game, and all of the other factors mentioned above.
9. TDawg spent hundreds of hours on those guidelines. Don't let his efforts go to waste.