- 6b Highway 1 - the "oldbanditcaveout" transition cannot be reached. Near it is an invisible door that cannot be opened.
- 6b Rivermoot - just north of the town's bridge characters float on a few inches of air, as does the dirt.
Bug Thread January 12, 2009
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- hollyfant
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Re: Bug Thread January 12, 2009
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Re: Bug Thread January 12, 2009
hollyfant wrote:
- 6b Highway 1 - the "oldbanditcaveout" transition cannot be reached. Near it is an invisible door that cannot be opened.
- 6b Rivermoot - just north of the town's bridge characters float on a few inches of air, as does the dirt.
The oldbanditcaveout business is an old issue. I was told the cave was removed from the mod, months before we went live, for some reason i can't remember.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
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Re: Bug Thread January 12, 2009
That TA is long overdue for removal. Should be gone with the area rebuilds coming soon.hollyfant wrote:
- 6b Highway 1 - the "oldbanditcaveout" transition cannot be reached. Near it is an invisible door that cannot be opened.
- 6b Rivermoot - just north of the town's bridge characters float on a few inches of air, as does the dirt.
Lead boots to resolve the floating problem will be coming soon.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
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Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- hollyfant
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Re: Bug Thread January 12, 2009
- 6d Silverymoon: Shining Scroll - Xara Tantlor is missing.
- 6d Silverymoon: Tower of Balance Public
- Shouldn't Deconess Alonta Relathra be a "deaconess"?
- She doesn't offer access to her store in her dialogue at first, you have to ask about her services and then decline.
- 6d Silverymoon: Temple of the Silver Stars - The Selunite Acolyte (that's "Selûnite") have beards, but voices that would put a choir boy to shame.
- 6c High Hold - the door to the temple of the Red Knight is too high for its frame.
- 6d Highway 2 - NPCs barge through the reeds along the river instead of following the road.
- 6d Silverymoon: Abandoned House - Both the Abandoned House Upstairs and the Abandoned House Downstairs doorway have a usable door, plus a fixed, unopenable one.
- 6d Silverymoon: Constabulatory North - There are a number of items sunken into the Desk, instead of perched on top of it.
- 6d Silverymoon Northeast - the house south of the Temple of the Loyal Fury has a front door that's partially sunken into the ground.
Re: Bug Thread January 12, 2009
Nah, the caves were moved to make the 3rd level of the Catacombs. There was a ton of hooks I left in for future dungeons and stuff that I had designed, like the Tall Rock Ruins in Silverwood where there was going to be a huge multi-level dungeon. Probably no more room for that stuff now though.Brother Humphrey wrote:hollyfant wrote:
- 6b Highway 1 - the "oldbanditcaveout" transition cannot be reached. Near it is an invisible door that cannot be opened.
- 6b Rivermoot - just north of the town's bridge characters float on a few inches of air, as does the dirt.
The oldbanditcaveout business is an old issue. I was told the cave was removed from the mod, months before we went live, for some reason i can't remember.
Re: Bug Thread January 12, 2009
Area Handful of Stars (Silverymoon East, I believe), AT only works one way.
< Signature Free Zone >
Re: Bug Thread January 12, 2009
The Shadow Sword Thieves quest still isn't working for me. Nobody spawns when I enter the house.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
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Re: Bug Thread January 12, 2009
That's cuz they smelled Gru coming, doh!
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: Bug Thread January 12, 2009
i might have a problem with my pc. I can't seem to rest anywhere. I go into the resting animation and then it stops before the rest gets going. My pc stays in the resting position until I take another action at which point it says rest cancelled. Also when i turn off the game from multyplayer there is always an error report that the game has crashed. The game is fine when quiting form single player and doesn't have a problem in multiplayer until i turn it off. Any ideas?
"As the fletcher whittles and makes straight his arrows, so the master directs his straying thoughts."
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Re: Bug Thread January 12, 2009
Re: Resting. You need to let your PC remain in the "resting" animation for longer. After 120 seconds, you should receive a message stating that the rest has been completed successfully. If you move or break the animation before that time is up, you need to start over to gain the benefit of the rest.
The same mechanic applies to praying for spells or studying spellbooks, as well.
Re: Crashing on exit: Use the "Exit to main menu" option rather than "Quit NWN2", doing the latter directly from inside the game pretty much always results in a client crash (though that sort of crash doesn't tend to cause any ill effects; your character file is still written to the server properly, etc).
Hope this helps, you may find this link generally helpful for getting oriented with the NWN2 engine customization in the ACR:
http://www.alandfaraway.org/node/966
The same mechanic applies to praying for spells or studying spellbooks, as well.
Re: Crashing on exit: Use the "Exit to main menu" option rather than "Quit NWN2", doing the latter directly from inside the game pretty much always results in a client crash (though that sort of crash doesn't tend to cause any ill effects; your character file is still written to the server properly, etc).
Hope this helps, you may find this link generally helpful for getting oriented with the NWN2 engine customization in the ACR:
http://www.alandfaraway.org/node/966
Re: Bug Thread January 12, 2009
thans
"As the fletcher whittles and makes straight his arrows, so the master directs his straying thoughts."
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Re: Bug Thread January 12, 2009
Sri, DMyles, I didn't realise you were unaware that we don't use the bog standard 5 second rest cycle that Bioware scripted, or I would've told you that the night we met.
As AL mentioned to me, later, it's a freakin' shame we don't have a working rest progress bar to let you know how your rest is progressing, other than watching your hp go back up to full, if you'd been injured before resting.
As AL mentioned to me, later, it's a freakin' shame we don't have a working rest progress bar to let you know how your rest is progressing, other than watching your hp go back up to full, if you'd been injured before resting.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
- davidcurtisjr
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Re: Bug Thread January 12, 2009
Had problems with the transition to Settlestone from Fourthpeak. Don't know if this is an issue or whether I'm attempting to use an old transition.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
- hollyfant
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Re: Bug Thread January 12, 2009
- 6d Silverymoon: Silversmith - Losanah Woodwatch sells a silver Holy Symbol for about 160gp. Per D&D rules, silver holy symbols cost 25 gp (but weigh 1lb. instead of .3)
- 6b Rivermoot
- The "The Angler's Tavern" placeable signpost intersects with a "Torch" placeable.
- The "Sundial" states it's 1389. However, the current ALFA year is 1375 DR.
Re: Bug Thread January 12, 2009
Persistant time. IIRC, It also gives the months in Earth months. Check Time and Sundials would probably be better if they only displayed the time part of the datetime.hollyfant wrote:The "Sundial" states it's 1389. However, the current ALFA year is 1375 DR.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc