Bug Thread June 2 --

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Blindhamsterman
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Re: Bug Thread June 2 --

Post by Blindhamsterman »

Curms looking into it right now mate, don't worry for now :)
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gunslinger55
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Re: Bug Thread June 2 --

Post by gunslinger55 »

Oki Doki....thanks Erevain..will wait for news..in the mean time will swat up on Raths homework he set.. :eek:
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Bomanm66
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Re: Bug Thread June 2 --

Post by Bomanm66 »

Yep, patience, patience, patience. 20 minutes and the area does load. Just hang in there. :)
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Wynna wrote:Blast. The deity oriented statics (Lairdmoor's scabbard, etc.) aren't done yet. I stopped in the middle of them to do the Travel Map. Sounds like I transferred in their first stage dialogs by accident. Don't do any new statics offered by priests until notified.
Progress report, please, Cmdr. Wynna.

I also understand that a certain escort quest from the Silverguard is also buggy. Don't have the details, however, as I've not gotten over there, yet.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Wynna
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Re: Bug Thread June 2 --

Post by Wynna »

I'm taking the deity oriented statics out until I debug them. Before I debug them I have to debug another set of statics that I put in accidentally and prematurely, including the escort quest you heard about. I'm debugging as fast as I can.
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danielmn
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Re: Bug Thread June 2 --

Post by danielmn »

Spawn point outside of the ciy for random commoners is borked. There's about 20 commoners outside now.....and I believe the nuber is growing.
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Rotku
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Re: Bug Thread June 2 --

Post by Rotku »

It's an invasion!
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Wynna wrote:I'm taking the deity oriented statics out until I debug them. Before I debug them I have to debug another set of statics that I put in accidentally and prematurely, including the escort quest you heard about. I'm debugging as fast as I can.
*emails wynna a can of RAID*
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Am I mistaken in the belief that MW (and as a result, enchanted) armor and shields are supposed to have a +1 bonus on their armor check penalty score? (ie. an ACP of 10 would become 9, etc.)

If this is the case, I just noticed that it's not being enforced ingame for quite a few pieces of MW or +1 and above armors or shields. Ex. Follower of Helm Tower Shield, MW or Enchanted show the same ACP as a standard Follower of Helm Tower Shield, and so on. I'll try to get a fuller list later.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
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Curmudgeon
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Re: Bug Thread June 2 --

Post by Curmudgeon »

Shields are bugged, known issue from Day One.
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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Ah fergot. ne'er mahnd. :wall:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Could someone check the flocking scripts, plz? I ran into a couple of KiS troops on patrol of the SM pass and they just stood there like dummies.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

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dergon darkhelm
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BUgged Quest Silvy

Post by dergon darkhelm »

Parad groun Knight -in Silver also bugged quest.

Upon initiation of dialogue the PC is (without being given a choice) automatically given "Knights in Silver- patrol 2; Friendliness"

The patrol does not seem to work as instructed.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

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Brother Humphrey
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Re: Bug Thread June 2 --

Post by Brother Humphrey »

Way t'spell, Pete! Oh, and I do believe Wynna's busy debugging a shitload of quests at the moment. On a different note, IC-ly, those quests should be considered verboten for officers in H.I., so quit it.

I realise this one's a bit old, seeing as how H.I.'s been in the mod for, like, ever, but it's really starting to get annoying:

In order to reach the Southeast corner rooms one enters the southWEST tower... some sort of bug with AT mapping I guess.

In addition, I recently noticed that many of the bunkbeds have been set up for pixies on the bottom bunk, from the looks of how low the top bunk is.

Last but not least, and I realise this may belong in the suggestions thread rather than here, but none of the benches in the main hall are sittable, nor are the chairs in the workshops/smithies, etc. sittable.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

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NickD
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Re: Bug Thread June 2 --

Post by NickD »

1. Had another problem with invisibility. This time my whole character was invisible. Logged out and logged back in again. Still invisible. Movement was very unresponsive, but eventually made it from within Rivermoot to the travel map AT. AT didn't seem to do anything. Logged out and back in again and was on the travel map and visible again and all was right after that.

2. Had a random encounter with some Raven tribe barbarians (which was cool). One of them taunted my character. Taunt is a removed skill as of 1.23, so mobs probably shouldn't have it either.
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