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Bright Blades 4 quest bug fix

Posted: Mon Jun 30, 2008 8:38 pm
by Rick7475
To activate the Bright Blades quests, you need to fix a small bug.

The file is: bb_checkfornewjob:

// Bright Blades Jobs.
#include "acr_db_persist_i"
int StartingConditional()
{
if (ACR_GetPersistentInt(GetPCSpeaker(), "bbjobs") < 10)
return FALSE;
return TRUE;
}


Change the TRUE and FALSE around. This should open up 4 fed ex quests from Bright Blades around he city of Silverymoon. They will require a bit of searching around for the items, but are generally fun and help you get to know the city.


For the standards folks:
Quest 1: 35 exp/35 gold
Quest 2: 40/40
Quest 3: 50/50
Quest 4: 55/ 100 (extra gold because you have to buy something worth 50 gold)

4 quests, total exp: 180.

Naturally, these are easy to fix. All the pay out files are bb_givejob_1_pay,
bb_givejob_2_pay,
bb_givejob_3_pay,
bb_givejob_4_pay. They can be easily adjusted to lower the gold and exp. Remember Quest 4 requires you to buy something so the gold payoput covers the expense.

The dialog quest was designed to be expanded adding up to 4 more quests. So if you are wondering what the Lady Wilhelmina School for Girls was about, it was for two additional quests that were not put it.

I hope the team fixes these quests, they were designed to be a lot of fun. I will be taking them and reusing them in another mod I am working on.

Good luck folks.

Posted: Mon Jun 30, 2008 8:51 pm
by darrenhfx
Thanks Rick we'll look at bringing them into the mod as soon as we can.

Posted: Sat Jul 19, 2008 5:38 pm
by Brother Humphrey
I thought I saw this. *Bump*

Posted: Tue Jul 22, 2008 1:27 am
by ATremayne
so is it fixed?

Posted: Tue Jul 22, 2008 1:54 am
by Kest
And can we remove the ambient sound effect downstairs along with it?

Posted: Tue Aug 05, 2008 7:05 pm
by LancasterX_2
Yeah, is it fixed?????????????

Posted: Tue Aug 05, 2008 7:28 pm
by Wynna
As of tonight's static fixing erf, yes. Am sorry it took so long, Rick. I was away for a long while on holiday. Yesterday I put in two new statics and fixed three more. These new four are most welcome to the server.

Posted: Tue Aug 05, 2008 7:33 pm
by Rick7475
Thanks Wynna. I hope to play on the server soon once my 30 days are up.

Posted: Wed Aug 06, 2008 12:14 am
by LancasterX_2
Thank you for fixing the statics and for putting up with aholes like me.

May I ask if other statics were repaired, like the one in the Rivermoot Tyr Temple? Or the Kelmvor repeatable

Thank you again.

Posted: Wed Aug 06, 2008 12:22 am
by Wynna
I haven't gotten to those, yet. PM me the details and I'll put them on the list behind the two Uni statics I intend to fix this week.

Posted: Wed Aug 06, 2008 1:26 pm
by Brother Humphrey
I hate to break the bad news, but I tried to ask for work at Bright Blade, just half an hour ago, and still "I have no more work available", when he never had any for me to begin with.

Posted: Wed Aug 06, 2008 2:01 pm
by Curmudgeon
AFAIK, Wynna's fix has not yet been installed. Patience, please.

Posted: Wed Aug 06, 2008 3:17 pm
by Wynna
We decided to let AL sleep last night. Won't happen again.

Posted: Thu Aug 07, 2008 6:49 pm
by Burt
I can confirm that these are working now.

Posted: Thu Aug 07, 2008 7:07 pm
by Rick7475
Sweet.