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Bug Thread January 12, 2009
Posted: Mon Jan 12, 2009 9:52 pm
by Wynna
I want this thread to stay blank. Kthx.
Re: Bug Thread January 12, 2009
Posted: Mon Jan 12, 2009 9:54 pm
by Riotnrrd
DMs are broken. Need to be fixed.
Re: Bug Thread January 12, 2009
Posted: Mon Jan 12, 2009 11:04 pm
by hollyfant
Riotnrrd wrote:DMs are broken. Need to be fixed.
I know a veterinarian that works cheap.

Re: Bug Thread January 12, 2009
Posted: Tue Jan 13, 2009 4:04 am
by dergon darkhelm
Bug : Forum functions...... allows Hollyfant to continue to post.
Forums should ban him or at least add a caveat after each post "But I'm just some stoner dutchman, so what do I know"
Re: Bug Thread January 12, 2009
Posted: Wed Jan 14, 2009 7:16 pm
by NickD
I'm getting the no Shadow Swords spawning problem...
Re: Bug Thread January 12, 2009
Posted: Wed Jan 14, 2009 7:47 pm
by oldgrayrogue
Have the creature loot and XP scripts been changed in any way? I have experienced some extremely variable results in terms of XP earned through spawn combat and loot dropped by spawns. For example, while completing a fed ex quest in Settlestone area last night my PC killed several Black Ravens. He received no XP for most kills and then I think 3 XP for one -- I think like 4 were killed in all. I don't think any loot dropped from these kills either, and they are challenging to say the least. Have experienced similar results with other spawns. For example, he earned like 2 XP for kiling a random badger on the road (they always try to bite him ;p) but no XP for killing wolves while on a raid mission. Also, the Black Ravens AI in their camp area seems to be off (will be happy to PM details).
Re: Bug Thread January 12, 2009
Posted: Thu Jan 15, 2009 4:33 am
by NickD
... Yeah, I've noticed the XP rewards for solo play is a fair bit less than when partied. In general, XP seems to be a lot lower than when I last had a similar levelled character in NWN1 ALFA.
Re: Bug Thread January 12, 2009
Posted: Thu Jan 15, 2009 9:02 am
by NickD
The Great Mallet of Silvanus (the normal one at least) model doesn't have a handle. There's a floating warhammer head near my characters right hand.
Re: Bug Thread January 12, 2009
Posted: Thu Jan 15, 2009 12:40 pm
by Brother Humphrey
NickD wrote:The Great Mallet of Silvanus (the normal one at least) model doesn't have a handle. There's a floating warhammer head near my characters right hand.
You obviously have the new, improved Stand-off Warhead model.
Re: Bug Thread January 12, 2009
Posted: Fri Jan 16, 2009 7:43 am
by NickD
Walkmesh where the Mountain Path AT in the Rivermoot map appears to have disappeared. Apparently possible to navigate with the keyboard.
Re: Bug Thread January 12, 2009
Posted: Fri Jan 16, 2009 10:04 am
by NickD
^ As far as I can determine: The AT is no longer there, which I suspect is on purpose, but the area where the AT used to be no longer has a walkmesh, so the path is too narrow for the pathfinding to navigate.
Also: a couple loads of floating rocks on the same map, one next to where the old AT to the glacier was, one next to where the new AT is.
Re: Bug Thread January 12, 2009
Posted: Fri Jan 16, 2009 12:24 pm
by dergon darkhelm
NickD wrote:The Great Mullet of Silvanus .......doesn't have a handle

handle is just below the right hand
Re: Bug Thread January 12, 2009
Posted: Fri Jan 16, 2009 12:31 pm
by Curmudgeon
NickD wrote:Also: a couple loads of floating rocks on the same map, one next to where the old AT to the glacier was, one next to where the new AT is.
Rocks are still bouncing from the earthquakes.

Don't try to walk under them.
Re: Bug Thread January 12, 2009
Posted: Fri Jan 16, 2009 5:37 pm
by kiyoti
The new interface for musical instruments does not seem to be functioning.

Re: Bug Thread January 12, 2009
Posted: Sat Jan 17, 2009 6:46 pm
by Brother Humphrey
Frost Hills: Road
At one point I came across a hostile spawn and when I clicked to attack them, sticking to my melee weapon, my toon backtracked down the road a bit then went diving under about 30 feet of water to get up to where the suckers where waiting to fight me. I nearly choked, laughing, but I think either a path around the little lake is in order, or a slight fix to the walkmess allowing passers by to reach them from the road, itself.