Stuff is impressive looking indeed... we've discovered one of Gribo's hidden talents.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Just a thought: if you're spending valuable time and energy towards making new 3d content, I would recommend making stuff that's visually quite distinct/unique in style, something very different from anything available to us currently rather than making more of the same (or similar), to maximize the impact/payoff of your efforts. Imo this looks really nice, but doesn't really stand out all that distinctively from existing towers; maybe the roof can be something that gives people go 'woa, that's new'. Even better if it conveys a sense of architectural style which invokes one or more Realms - specific culture/nation/class/faction etc. which would likely be found in one of our modules.
A walkable flat top does invoke some rather iconic locations and offers narrative possibilities ... places like Orthanc, as well as the scene for the beginning of the original Baldur's Gate game.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
So simple, yet so exactly what I need and can't make myself, or make existing elements do. Thank you! Now...how do I go about getting a custom walkmesh model like this into the game?