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New Cave Interiors
Posted: Wed Mar 21, 2007 7:53 pm
by Gebb
Wow, check out these screen shots! I hope this finds it's way into ALFA2.
http://nwvault.ign.com/View.php?view=NW ... ail&id=116
Posted: Wed Mar 21, 2007 8:14 pm
by AcadiusLost
Ahh yes, this was brought up before- they look amazing, but they also require making caves as exteriors, which can be really heavy on system resources. Currently I think most teams are planning their underground areas using all tiled interiors so they can add them freely. I'd like to see the "3-dimentional" caves as well, but we'll have to see what's feasible to host- generally my sense is that the consensus view is that 35 detailed interior cave areas > 1 really impressive 3-D "exterior" cave area.
If beta teams want to use these though, we'll look into how to work them in- but I think most have been waiting for the opposite- "interior-style" exteriors, not "exterior-style" interiors.

Posted: Wed Mar 21, 2007 8:18 pm
by Grand Fromage
Assuming they work properly, they'll definitely get in. You're right about the space requirements AL, but an underground server will already have tons of extra space to play with considering the lower costs of interiors. A few nice, big Underdark caverns would finish it off well without causing performance problems.
Posted: Thu Mar 22, 2007 5:25 am
by Blackwill
Yeah that Hak is truly great. Lets hope it finds its way into our CC package.
Posted: Thu Mar 22, 2007 12:54 pm
by viigas
.. simply perfect for any UD server!
*makes note of next pc = duergar*
Posted: Thu Mar 22, 2007 9:16 pm
by Mord
Sweet christ those are nice.
Posted: Thu Mar 22, 2007 10:01 pm
by ç i p h é r
Blackwill wrote:Yeah that Hak is truly great. Lets hope it finds its way into our CC package.
Grand Fromage wrote:Assuming they work properly, they'll definitely get in.

Posted: Thu Mar 22, 2007 10:08 pm
by indio
Well given the obvious utility, and the fact that it's just a decorative hak, there's no reason we can't fix them if they're broken, and thus no reason to not start using them.