I have just got back into building again and I cant log into any of my own work with a DM avatar (and I have no trouble logging in on Moonshaes as DM). I've tried a bunch of different avatars and settings and I can't figure this out it just tells me "you have been booted" Wtf.. its my mod on my server.. how the f**k can the game decide to boot me in my own home.. not cool.. please help..
I am using a cut down basemod for BG from the vaultster test..
Ok WTF?
Re: Ok WTF?
You can't log in if the ACR is installed. Your only option is single player mode.
It sucks.
It sucks.

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- hollyfant
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Re: Ok WTF?
I kept getting booted because the MySQL service wasn't running, so that's a possible explanation too.
Re: Ok WTF?
Surely there is a way to "turn off" some aspects of the acr for the purpose of testing creatures, etc?
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Re: Ok WTF?
Thanks to you two I figured out a solution. Remove the reference to ACR_OnClientEnter in the module properties and it works just fine.
Cheers!
Cheers!
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Re: Ok WTF?
Really? Awesome! Thanks for figuring that out Thang.Thangorn wrote:Thanks to you two I figured out a solution. Remove the reference to ACR_OnClientEnter in the module properties and it works just fine.
Cheers!

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- AcadiusLost
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Re: Ok WTF?
That method works fine for logging in with a DM avatar, but other ACR systems (spawn points, p-storage, etc) may not function if the ACR doesn't initialize properly.
Best solution is just to run a local MySQL schema (free) and load your testmods via NWNx4 so everything works as it would in Live. Curmudgeon or I can help with the setup via IRC at mutual convenience, usually takes 10-20 minutes and then you're good thereafter.
Best solution is just to run a local MySQL schema (free) and load your testmods via NWNx4 so everything works as it would in Live. Curmudgeon or I can help with the setup via IRC at mutual convenience, usually takes 10-20 minutes and then you're good thereafter.
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- Rust Monster
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Re: Ok WTF?
You should also be bale to test the majority of your content by choosing to run the module directly from the toolset as this method ignores non-conpiling scripts.
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