Missing Spell Levels while adding attributes! (arg!)

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CloudDancing
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Missing Spell Levels while adding attributes! (arg!)

Post by CloudDancing »

So I made a magic headpiece recently.

I wanted to add a LEVEL 3 Mirror Image Spell 1 x per day. It's right there in the SRD.

When I went to apply the cheap and easy attribute I was faced by 3 Mirror Image options with no (3) or anything next to them.

I tried the last one, trying to gauge it, and there was no rise in price. So I tried the first once, no raise in price. And so forth.

In the end I used the first one on the list hoping for computers being logical and naturally sorting things in numerical order. I priced it with our online tool, saved, and got it in game.

But then I get bitched out about the spell being too high and I priced it wrong.

How do I see what level a spell is in the attributes chooser when all of the spells are named identically!?
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Brokenbone
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Re: Missing Spell Levels while adding attributes! (arg!)

Post by Brokenbone »

In my toolset it lists a Mirror Image (12), (18) or (3).

Image


First one in the list seems to be a level 12 one... game would read a "1" first, so "12" then "18", then "3" (3 looking larger than first digit 1).

Again though, you may have a bigger problem if this data is for some reason not displaying!
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CloudDancing
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Re: Missing Spell Levels while adding attributes! (arg!)

Post by CloudDancing »

AHA! Perhaps I did'nt have alfa haks applied properly in my jump mod. I assumed they were since it was made for alfa as an area.

Thanks!

Fixed.
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