Walkable castle walls

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ElCadaver
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Walkable castle walls

Post by ElCadaver »

Hi All,
I am currently working on making the Castle walls of the RWS medieval city walkable, and having mixed results with the one flat walkmesh helper I could find.\

Can someone point me in the direction of ALFA walkmesh heplers. I need the ramped and flat stone ones, alternatly, some instruction on the walkable setting, and when to have/not have walkmesh walkable to get the resutl I am looking for ( walking around the wall of a fort). So far, all I have been able to do is walk on the section of wall tha has the steps built in, even with a walkmesh helper covering the entire stretch I wish to walk over.

I'm using the module I found in the TSM FTP builders files folder.
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t-ice
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Re: Walkable castle walls

Post by t-ice »

Never could get these things right, either. Walkways and bridges are still, time and again, pwning me in toolset. And yes, that's with T-bagging.
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Lucifer
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Re: Walkable castle walls

Post by Lucifer »

Just asking T-Ice..but wehom made the walls walkable at The Hawk's Fort in Amn?..was it GR or someone else?
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ElCadaver
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Re: Walkable castle walls

Post by ElCadaver »

Lucifer wrote:Just asking T-Ice..but wehom made the walls walkable at The Hawk's Fort in Amn?..was it GR or someone else?
using the medieval city placeables? Seems funny the stairs are walkable, but not where they lead to
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t-ice
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Re: Walkable castle walls

Post by t-ice »

That was GlassRain, yes. There's also a venerable palisade fort in the Amn mod with walkable walkways. Perhaps this was build by Tridisus.

And I don't know exactly which placeables were used. I think it was assambled from pieces and walkmesh helpers. GR's walkways uses clickable inter-area transits to go up/down, whereas the palisade fort uses some of the OE supplied walk-up-stairs placeables, and a walkmesh helper to extend the upper level. (far as I remember)
Zelknolf
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Re: Walkable castle walls

Post by Zelknolf »

Walkmesh helpers can be found in all of ALFA's modules; search placeables for "walk." There's only one ramp-- you don't get to specify stone or wood there.

Often helps to lay down a "base" helper at ground level wide enough to host all of the stuff built on top of it, and then build more on top of that, with cutters on the borders between elevations that you don't want to walk through (because even if they build correctly, a zero-width border on the horizontal plane will allow bad things to happen-- like a dude at the bottom of the wall hitting a dude at the top of the wall with a sword)
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Curmudgeon
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Re: Walkable castle walls

Post by Curmudgeon »

Using walkmesh helpers can be tricky - I've had the greatest success using them as Zelknolf says, in combination with walkmesh cutters around the edges of the desired walkable areas. This article is one that has been a great help in figuring these things out.

You may be missing blueprints for the walkmesh helpers in your buildmod - if this is the case, you can either make your own or send me a PM and I'll upload or email you copies. The W.H. Appearances are in the ALFA haks, so all should work as designed.
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ElCadaver
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Re: Walkable castle walls

Post by ElCadaver »

Read all the articles. I just spent a WHOLE DAY baking, fiddling and rebaking, and still the bridge isn't how I want it. This really kills the fun....

Last area with a bridge.... WE HATES THEM!
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CloudDancing
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Re: Walkable castle walls

Post by CloudDancing »

You know how to view the wireframe and see the baked areas right?

This can teach you a lot about the minuscule layering and the tiny spaces that have to minutely shoved against each other.

Try selecting the placeable and using the arrow keys to precisely move it, then bake, then view the Baked tab and the Wireframe tab. Then you can see the exact places where it is walkable now or is not.

Also using the search function if you type in "stairs" you will get every stair (or ramps or lamps) in the Alfa-placeables. All are walkable when baked.

Another good trick is if you find a placeable style you really like, look at the name or the res ref. Then use "Medieval" or "City" as a search term and you will get all matching placeables with that name.
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