Pricing helpdesk?

For toolset tutorials as well as question and answers.
User avatar
Brokenbone
Chosen of Forumamus, God of Forums
Posts: 5771
Joined: Mon May 16, 2005 1:07 am
Location: London, Ontario, Canada

Post by Brokenbone »

Typically if something does not have pricing described in a standards document, including a feat, it means that it is not a legal property. I.e., if it's not listed as permitted, but also not listed as banned, assume it is not permitted (though we can always talk about amending).

Example: Feat: Sneak Attack (+5d6) - is a banned property on anything.

Feat: Weapon Specialization (Battleaxe) - is not priced anywhere, nor is it on the banned list. However, that should mean "please don't add it to anything", though it doesn't prevent asking to have the matter considered.

...

The Divine Feats (all of which have prerequisites like a character class which has Turn Undead), do not seem to presently exist on any priced list, nor banned list. I am sure dozens of feats have never been listed anyplace (i.e., you won't find that Feat: Toughness has a price, nor is it on the banned list either, for say, a pair of super tough guy boots), again, if it's a combination our guidelines do not price, it's not yet a legal combination. This needn't be a forever-thing, it just means the feat or other ability needs to be considered.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

DMA Staff
User avatar
AcadiusLost
Chosen of Forumamus, God of Forums
Posts: 5061
Joined: Tue Oct 19, 2004 8:38 am
Location: Montara, CA [GMT -8]
Contact:

Post by AcadiusLost »

I'll go with my initial instinct to leave the Divine Shield items out for now, then. They can be re-added later if appropriate pricing can be worked out by Standards.

Any pointers on the special-materials properties/pricing? I see most of them listed in JaydeMoon's handy NWN2-calculator sheet, which is handy- but they've got mysterious footnotes like "5", which I can't find the accompanying text for.

For example, we have Silvanite MW heavy shields which are meant to be made of wood (so they're kosher for the druidic sorts). They're marked as Duskwood now (which, if I'm reading it properly, means adding 300 gp to the price instead of the usual 150 gp for MW). Are they supposed to have other special Duskwood properties added via the toolset for this price?

Alternatively, if we were to implement them as Zalantar wood (the mysterious "5"), it would appear they could be sold for the normal +150 gp MW cost, same as a normal MW heavy shield?

As a third maybe, leave them as normal MW heavy shields, and make the material type = OTHER?
User avatar
Brokenbone
Chosen of Forumamus, God of Forums
Posts: 5771
Joined: Mon May 16, 2005 1:07 am
Location: London, Ontario, Canada

Post by Brokenbone »

I'd agree that "when in doubt, move onto the next item" is probably the best theory. Someone more deeply versed in the topic than me, like Veilan, can probably help later.

As to the above:

When I "float cursor" over JM's note 5 on Zalantar, this comes up like a little comic book bubble:

"To determine the price of a Zalantar item, use the original weight but add 10gp per pound to the price of a masterwork version of that item. If a weapon originally weighed 5 pounds, then add 50 gp to the cost."

It's the only special material with such a weird pricing methodology, reads the same way in the SRD.

As to Duskwood, well... on a shield I guess it means 60% weight, I do not know if the toolset itself alters the base weight, or if you have to add a weight reduction property. I am afraid I'm ignorant of the fearsome NWN2 toolset guts, I'm just going off an NWN2 Wikia on material props: http://nwn2.wikia.com/wiki/Duskwood

Note that weight is lighter than typical MW +150 pricing, would offer (ie, 80%). You're right though that in this instance, Zalantar is actually a "smarter" deal, i.e., you save some $$ for the exact same effect.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

DMA Staff
Rick7475
Haste Bear
Posts: 2097
Joined: Tue Jan 06, 2004 1:59 am
Location: Ottawa
Contact:

Post by Rick7475 »

I am planning a store with alchemical silver weapons. These are in the NWN2 palette.

They do not have any bonuses other than they are silver. I haven't tested them against were creatures yet, but in their description they mention that they are the only weapons that can strike them.

So, how should they be priced?

Say an alchemical longsword. No bonuses other than it is silvered.
User avatar
JaydeMoon
Fionn In Disguise
Posts: 3164
Joined: Sun Jan 04, 2004 11:03 pm
Location: Paradise
Contact:

Post by JaydeMoon »

Longsword? 30 gp
Alchemical Silver for 1 handed weapon? 90
Priced together? 120 gp
Turning the tables on naughty werewolves? Priceless

That information is found on the third tab of the Pricing Tool, straight up, no fiddlin necessary.

Just see how much Alchemical silver adds to the price of ammo, light weapons, 1-handed weapons, and 2-handed weapons. Just add that price to the base price of the weapon and done and done.
<Burt>: two dudes are better than one.

DMG v.3.5 p.6, 8, and 14

BEATZ
User avatar
darrenhfx
Beholder
Posts: 1982
Joined: Fri Jul 30, 2004 5:35 pm
Location: Halifax, Canada GMT -4 (AST)

Post by darrenhfx »

Can I get a quote for cold iron ammo (also alchemical silver). I've seen a few different ways of calculating this now and I would our panel of experts opinion. :)

Thanks
User avatar
Curmudgeon
Gadfly
Posts: 4312
Joined: Thu Oct 07, 2004 12:07 am
Location: East coast US

Post by Curmudgeon »

I'd figured Alchemical Silver ammo at 200gp/100pcs, and have made up some samples. Problem with Alch. Sil. ammo is that there seems to be no way to give ammo a -1 damage modifier in the toolset, and I am unclear whether the engine computes it for us.
User avatar
Teric neDhalir
Githyanki
Posts: 1495
Joined: Mon Jan 05, 2004 10:04 pm
Location: Manchester UK

Post by Teric neDhalir »

Thread necromancy....
Who'll give me a price on an item from a source book that is masterwork leather armour with a +2 Hide bonus? This is my first foray into pricing non-mundane items and I have a headache already. BTW if you can answer this question can you specify where exactly you found the info?
Cheers,
Teric
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Post by danielmn »

mw leather +2 hide = 560 (160 for MW armour, 400 for +2 skill)
mw s. leather +2 hide = 565 (165 for MW armour, 400 for _2 skill)

From Alfa's pricing guide.....something that really needs to be put up on the standards WIKI for others to do their jobs...perhaps contact Head of standards and Infra Admin to get this done?

Teric, PM me an email adress and I'll email the pricing guide over to you. If you are lost or have questiions about the guide I can hop into IRC with you and we can go over some things untill you get the flow...really isn't hard stuff though....

If you want to send me a list of all the nonmundane items you'll have on the server, I'd even price them all for you and send you the finalized prices, more than happy to ease you of the burden, man.

Daniel
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
Teric neDhalir
Githyanki
Posts: 1495
Joined: Mon Jan 05, 2004 10:04 pm
Location: Manchester UK

Post by Teric neDhalir »

I'm probably looking at the wrong document. PM sent.
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Post by danielmn »

Pricing Guide sent.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
User avatar
Teric neDhalir
Githyanki
Posts: 1495
Joined: Mon Jan 05, 2004 10:04 pm
Location: Manchester UK

Post by Teric neDhalir »

Thanks for the file, Dan, it's actually the one I was looking at here. Problem is I was confusing skill bonus with ability bonus which would have given an extra price of 4000gp which seemed a bit steep! Doh.
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Post by danielmn »

HAHA! No worries man, I've done worse before. If you want to run anything by me, feel free to pm me. :D
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
Thangorn
Haste Bear
Posts: 2081
Joined: Fri Oct 01, 2004 1:00 pm
Location: Queenstown, New Zealand

Post by Thangorn »

I need a pricing guide too.. :)

thangorn@gmail.com if your game ..
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Post by danielmn »

Email w/ attachement sent
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
Locked