Implementing Heed's Actionsit from the ALFA Haks??
Posted: Wed Jul 09, 2008 12:44 pm
I'm not sure how to do this..
anybody done it successfully in their mod yet?
anybody done it successfully in their mod yet?
Faerun Lives
http://alandfaraway.info/phpBB3/
http://nwvault.ign.com/View.php?view=Nw ... ail&id=311Version 1.1:
Forgot to include the sit animations for dwarves -- files now added to the hak. Apologies to all the stout hearted little buddies out there.
Files changed: Heed_ActionSit.hak -- just replace the v1.0 of the hak with the hak in this package -- no need to reimport the erf or anything.
Version 1.2:
Update to workaround an engine bug with PlayCustomAnimation() whereby only other players in the same area as the sitter would see the animation playing. The animation is now called every 12 seconds while seated in order to update PC's who move into the area of the sitter.
Files Changed: Heed_ActionSit.hak (updated the GUI), Heed_ActionSit.erf (updated gui script) and Heed_ActionSit_Demo.mod.
Replace hak with hak from this package. Builders, import the .erf from this package overwriting gui_hss_actionsit.nss.