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Implementing Heed's Actionsit from the ALFA Haks??

Posted: Wed Jul 09, 2008 12:44 pm
by Thangorn
I'm not sure how to do this..

anybody done it successfully in their mod yet?

Posted: Wed Jul 09, 2008 1:48 pm
by AcadiusLost
Hoping to give it a shot and do up a (brief) tutorial this week. Didn't get to it last night though.

Posted: Wed Jul 09, 2008 8:02 pm
by White Warlock
Just in case it was missed, Heed updated his actionsit hak on July 1st, as it was buggy. Unless alfa updated it in the hak, you'll end up with the below problems:
Version 1.1:

Forgot to include the sit animations for dwarves -- files now added to the hak. Apologies to all the stout hearted little buddies out there. :)

Files changed: Heed_ActionSit.hak -- just replace the v1.0 of the hak with the hak in this package -- no need to reimport the erf or anything.

Version 1.2:

Update to workaround an engine bug with PlayCustomAnimation() whereby only other players in the same area as the sitter would see the animation playing. The animation is now called every 12 seconds while seated in order to update PC's who move into the area of the sitter.

Files Changed: Heed_ActionSit.hak (updated the GUI), Heed_ActionSit.erf (updated gui script) and Heed_ActionSit_Demo.mod.

Replace hak with hak from this package. Builders, import the .erf from this package overwriting gui_hss_actionsit.nss.
http://nwvault.ign.com/View.php?view=Nw ... ail&id=311

Posted: Wed Jul 09, 2008 10:55 pm
by AcadiusLost
Yep, heard you the first time on that one, which is why the updates to Heeds ActionSit went in with that last hak update.

Posted: Fri Jul 18, 2008 6:43 am
by indio
Make sure the plugin is installed.

Place the seat (it defaults to facing north, so adjust accordingly).

Activate the plugin.

Tick the Run Box.

Hit Bake.

Hit Save.

All done.

This needs to be done after a normal bake, which will disable all the seating.

Posted: Thu Aug 14, 2008 8:31 pm
by MorbidKate
Need an updated version that works with 1.13 :(

Posted: Fri Aug 15, 2008 4:45 pm
by darrenhfx
Kate there's a hotfix for this on the vault. I'm not sure how reliable it is however as it's not the original author.

http://nwvault.ign.com/View.php?view=NW ... tail&id=73