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Recompiling developer abandoned plug-ins

Posted: Fri Aug 15, 2008 9:23 pm
by Thangorn
Hi guys,

I'm starting to learn how to recompile plugins based on new versions of NWN2 with C#.. Anyone have any pointers or help they can offer me?

Main reason is that Tani's Terracoppa (which is basically the only plugin I use extensively) is no longer being updated as of 1.13.1407 and I need it to finish my build. I thought it best that I learn how to maintain it so I can continue to use it..

Thanks

Posted: Fri Aug 15, 2008 10:38 pm
by Teric neDhalir
I think I saw that someone had already done Tanita's stuff; WaterMill, TerraCoppa etc. on the Vault. Someone really needs to do YATT, tho'!

Posted: Sat Aug 16, 2008 6:51 am
by Thangorn
it seems ladydesire is going to do it.. I guess I'll start learning to code plugins then..

Posted: Sat Aug 16, 2008 7:00 pm
by MorbidKate
Sin plugin please!

And YATT! :)

Kate

Posted: Sat Aug 16, 2008 9:34 pm
by Kest
Thangorn wrote:it seems ladydesire is going to do it.. I guess I'll start learning to code plugins then..
They are available now.

Posted: Sun Aug 17, 2008 1:41 pm
by Thangorn
I recompiled terracoppa for 1.13.1409..

I'll have a crack at sinplugin as soon as the code is released (if it is released).

YATT has already been updated for 1.13.1409 by SothisB..

Posted: Mon Aug 18, 2008 11:57 am
by Thangorn
sothis B who did the last update of sinplugin (1295) released the source code then.. I will have a crack at recompiling now that I have it..

Posted: Mon Aug 18, 2008 1:02 pm
by Thangorn
recompiled Sinplugin for 1.13.1409.. who wants it?

Posted: Mon Aug 18, 2008 1:20 pm
by Dorn
MEEEEEEEEEEEEEEEEEEEE!

Posted: Mon Aug 18, 2008 1:29 pm
by Thangorn
Recompiled dlls (1.13.1409) for terracoppa and sinplugin available on the techftp..

and HERE

Posted: Mon Aug 18, 2008 2:26 pm
by Kest
thanks for sinplugin

Posted: Mon Aug 18, 2008 8:55 pm
by indio
You did sin?

:hail: