WHL Tech Issues
Posted: Sun Jan 29, 2012 9:46 pm
Questions for Tech staff re ACR and other things;
1) I'm using "travel" areas that scale PCs down to 25% for the majority of my exteriors - I've had reports that resting in these areas causes the PCs to return to 100% scaling. I can only track ACR_ModuleOnPlayerRest() back as far as acr_mod_events_i where it's a wrapper for ACR_OnPlayerRest(). I can't find where that function is defined to try and find out what may be causing the rescaling. Any ideas where to look for that function or what may be causing the rescaling (probably something that removes effects)?
2) When an encounter is triggered on the travel map you are ported to a small exterior. If you're killed there the corpse object seems to stay there for ever. The bodies are begining to pile up which is a bit rubbish. Has anyone solved this for the encounters on TSM, for example?
3) I have one last area to finish before saying I'm done, which involves a lot of custom scripting for traps and so forth, could anyone volunteer to help check my workings for what I've got so far and help me finish off the last couple of rooms?
Many thanks,
Teric
1) I'm using "travel" areas that scale PCs down to 25% for the majority of my exteriors - I've had reports that resting in these areas causes the PCs to return to 100% scaling. I can only track ACR_ModuleOnPlayerRest() back as far as acr_mod_events_i where it's a wrapper for ACR_OnPlayerRest(). I can't find where that function is defined to try and find out what may be causing the rescaling. Any ideas where to look for that function or what may be causing the rescaling (probably something that removes effects)?
2) When an encounter is triggered on the travel map you are ported to a small exterior. If you're killed there the corpse object seems to stay there for ever. The bodies are begining to pile up which is a bit rubbish. Has anyone solved this for the encounters on TSM, for example?
3) I have one last area to finish before saying I'm done, which involves a lot of custom scripting for traps and so forth, could anyone volunteer to help check my workings for what I've got so far and help me finish off the last couple of rooms?
Many thanks,
Teric