Thiefly Skills

For toolset tutorials as well as question and answers.
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Teric neDhalir
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Thiefly Skills

Post by Teric neDhalir »

Can anyone please absolutely and finally confirm the following regarding the way NWN2 works;

Open Lock Takes 20 in all circumstances?
Disable Device is a roll in all circumstances?
Search (as in spot a trap) Takes 20 in Search mode and you have to be a rogue to detect traps with a DC of 35+?

Thanks,
Teric
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Teric neDhalir
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Re: Thiefly Skills

Post by Teric neDhalir »

Just found this which might explain why there's a bit of a lag in trap spotting in my experiments:
http://nwn2.wikia.com/wiki/How_Stealth_ ... tion_works
Zelknolf
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Re: Thiefly Skills

Post by Zelknolf »

Open Lock takes 20, yes.

Disable device is always a roll (and a roll which fails by 5 or more is a critical failure, which springs the trap).

35 is indeed the cutoff for requiring a rogue to find traps, but search rolls happen normally (and frequently) to a 5' radius-- which becomes 10' when detect mode is on. (though models weren't modeled with this scale in mind, and ended up a little big as a whole, so what scripts will identify as five feet will seem a bit short to a person just looking at the scene)
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Brokenbone
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Re: Thiefly Skills

Post by Brokenbone »

Possibly incorrect memory here, but I thought that OL, during melee, was a roll.

Like "I'm being shot at while I'm trying to open this damn door!"

Again, possibly bad recall here.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

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Zelknolf
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Re: Thiefly Skills

Post by Zelknolf »

Right-- you can't take 10 or take 20 when under duress, and the engine respects that in those few places where it tries to do that.

// edit -- unless you're a high-level rogue, who specifically spent a bonus feat on it.
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