Technical Problems.

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Cast_No_Shadow
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Technical Problems.

Post by Cast_No_Shadow »

We appear to be having a problem on MS that is seemingly a bit beyond me to solve.

I think it would be easier to just outline the process I've been through and then see if anyone can see any potential solutions or mistakes I've made. It's to do with making and importing a new area to the mod.

1\ I make the area, add ALFA ACR scripts and bake it.
2\ Save the area, save the module.
3\ Push the files to github, the area files and the updated module.ifo
4\ Pull them down to the server and restart server.
5\ Get on server with DM client and try to jump to area. Area starts to load then boots client from server, server does not crash. CE suggests error is "Could not find (load?) resref.

Now the area I tried to import is a bit complicated, so I thought, maybe I've broken it with something fancy I tried doing. Ok lets test locally. So I got the latest builders base mod from the DMFTP and imported the area into that. Hosted it locally and the area works fine. (Didn't host the MS mod locally because jesus christ does my computer not like doing that).

So now I thought that was odd, so make a blank 4x4 area, bake, upload same as before. Same problem.

So now I began to think, make there is a script or setting I've forgotten, dropping a waypoint so it'll work you know the kind of things that maybe I have to do but being me I have forgotten all about? So I duplicate a simple, already working area in the mod, rename it to Test2, remove the three waypoints used for PC AT's and bake, upload.

Still have the same issue.

Any ideas?
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AcadiusLost
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Re: Technical Problems.

Post by AcadiusLost »

Issue was the ADL hadn't been made to recognize / distribute TRXs for the new area. Getting CNS started on the wonderful world of module staging.
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Cast_No_Shadow
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Re: Technical Problems.

Post by Cast_No_Shadow »

Please, kill me now.
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Curmudgeon
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Re: Technical Problems.

Post by Curmudgeon »

It's not as bad as all that.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries

"This is not my circus. These are not my monkeys."

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Riotnrrd
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Re: Technical Problems.

Post by Riotnrrd »

AcadiusLost wrote:Issue was the ADL hadn't been made to recognize / distribute TRXs for the new area. Getting CNS started on the wonderful world of module staging.
As a module maintainer, could you include me in this discussion? Curm mentioned staging but didn't explain.

I'm out on business through Friday afternoon, so any forum PM / discussion would be awesome, unless / until we can get together this weekend to discuss.

Also: I am overjoyed that it sounds like the problem has been identified. I've been delaying pushing new content, but if we're moving in a direction to fix this... woo hoo!
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Cast_No_Shadow
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Re: Technical Problems.

Post by Cast_No_Shadow »

Riotnrrd wrote:
AcadiusLost wrote:Issue was the ADL hadn't been made to recognize / distribute TRXs for the new area. Getting CNS started on the wonderful world of module staging.
As a module maintainer, could you include me in this discussion? Curm mentioned staging but didn't explain.

I'm out on business through Friday afternoon, so any forum PM / discussion would be awesome, unless / until we can get together this weekend to discuss.

Also: I am overjoyed that it sounds like the problem has been identified. I've been delaying pushing new content, but if we're moving in a direction to fix this... woo hoo!
I can fill you in when you get back mate if someone doesnt beat me to it.

Im 99% sure that this was our problem however fixing it has thrown up new ones .
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Cast_No_Shadow
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Re: Technical Problems.

Post by Cast_No_Shadow »

This and all other MS problems relating to this have been solved!

:eek: :eek: :eek: :eek: :eek: :eek: :eek: :eek:

[Edit] I apologise for the rather childish faces, but you have no idea how happy this makes me
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