NWN2 003 Regular DM Session

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indio
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Post by indio »

DM Client
On the DM's Context menu, if you are controlling the DM avatar the non-DM heal skill will not show up. If you possess another creature, the non-DM heal skill will show up.
DM commands listed in the Keymapping tab will now function properly.
Dead players will no longer disappear from the chooser.
Possessing/Unpossessing Creatures will no longer play the creature's possession sound.
Players will no longer see the floating text from DMs unless the DM is visible.
Changing the resolution in the DM client should no longer cause the text to disappear from the chooser and creator.
DMs can change the faction of a creature using the dm_setfaction command.
Players will no longer hear the footsteps of hidden DMs.
The disable AI button in the chooser will now work properly.
DebugMode will no longer need to be active for a DM to use console commands.
The last entries in the Chooser or Creator lists will no longer be blank.
The chooser will now focus on the current area when opened.
DMs can now select dead PCs from within the chooser.
The Chooser and Creator will no longer require double-clicks on the buttons.
The + key on the number pad will now jump the DM to the location of the mouse pointer.
The toggle trap/trigger display button will now work properly.
DMs will now be able to join a server that is full, even if that puts the player count over the limit. DMs will still count against the overall player count.
When a DM saves his avatar, the custom shortcuts in the quickbar should no longer become unuseable at next login.
Player portraits in the player list will no longer be blank if a player is in a different area.
Player portraits in the player list will now have the correct portraits and names.
We'll be jumping on 1.07 the moment its beta starts, because the above fixes will aid tremendously in the DMing of a session.
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Ertzi
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Post by Ertzi »

Actually, the time we had now would be rather perfect for me, as the event starts at about midnight here, so even if I'm working on both Saturday and Sunday I will always be able to make it.

So I hope you don't have to shift it too much. Even one hour earlier and I don't make it most of the time, as I'm almost always still working at eleven PM on Saturday (yeah, lousy hours, what can I say).

If you MUST change it, shift it to later, but then again I can't always attend, for I must sleep too at some point.

So anyway, current time works for me. I just didn't realise at first that it's so late here (the Melbourne 7 AM time) and thought I'd be working usually at that time.
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psycho_leo
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Post by psycho_leo »

Well.. this time is not the ideal for me, starting at 6 PM at a saturday (although I think I will be able to make it most times), but moving it to later will make it harder. It's saturday night after all. On sundays I have scheduled session in sembia (whenever the vault connection is reestablished, that is).
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indio
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Post by indio »

We're up and running if you care to join us.
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Ertzi
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Post by Ertzi »

I guess you had the second session yesterday, Indio. I'm sorry I couldn't make it, I got swamped at work and I just didn't have the energy to come and RP, and I would've been an hour late anyway.

Is it harder to come back to the next session now when I've been away one time, or can I just appear back without any additional work? I mean, I don't know what happened there, but I guess I should if my character was there. So, can anyone recap quickly what went on there?

I hope I can make it next week, although looks to be a similar day at work, so no promises. Hope you had a good session.
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indio
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Post by indio »

It's pretty flexible in truth...today we had 2 players, and we managed to get some actual roleplaying in, as well as some combat and exploration. The plots will be episodic, but linked via obscure threads which won't really become apparent till well into live.

So turn up as you can...there's always room at the table.
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Mikayla
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Post by Mikayla »

I finally got the hak and the PWC downloaded and then logged in late yesterday afternoon. Rivermoot is very pretty. I like it a lot. I was too scared to go exploring the country side alone though.
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
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indio
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Post by indio »

Our session is starting in about 10 minutes for any who'd like to join. Newcomers welcome.
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Ithildur
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Post by Ithildur »

I finally have high speed internet access again; I can't be there until about an hour after your slated starting time, but I'll try and drop in!

It's been too long without an ALFA DMed session for me.
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AcadiusLost
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Post by AcadiusLost »

Wow, nice to see you back, Ithildur. I'll see if we can remember that the session is on a /saturday/ this week- if so, lou and I may be back in again.
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Ithildur
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Post by Ithildur »

Sweet! I'll probably be rolling up a classic D&D Basic style elf ftr/MAGE

Is there a list of rule changes from vanilla nwn2 to alfa2 ruleset, especially in regard to AC and spells anywhere? I seem to recall that armor boni stack in NWN2, unlike pnp.
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Mayhem
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Post by Mayhem »

I aim to be there... if I can connect without getting auto-booted :(
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indio
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Post by indio »

We'll work toward making sure you can get and stay on for the session.

AL, could I grab the updated ACR?
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Curmudgeon
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Post by Curmudgeon »

Durn. I'm going to have to miss this week's session.
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indio
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Post by indio »

We'll be up in half an hour or so. Just restarting the server.
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