Static Quest Difficulty
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Static Quest Difficulty
What static level should a module designed now make its quests? I can recall many quests on TSM designed for level 1-4. What sort of difficulty level would make it enjoyable for the current PCs?

Re: Static Quest Difficulty
statics run the gamut, look at BG's...they have everything from fetch quests for lvl 1's to kill these frost giants...
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Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Re: Static Quest Difficulty
I'd say generally you want to make something of a reverse exponential relation between number of quests and level. That's sort of the method I've used for quest generation on BG: many low level quests and as you advance fewer are available at your level.
The main intent is to tackle the low-level blues and get people to depend on RP xp and DM quests.
The main intent is to tackle the low-level blues and get people to depend on RP xp and DM quests.
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