Changing Rules that Discourage Play

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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

I also made a TSM one a while back (same disclaimer: rough draft).

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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

I also made a Great Dale one, but we dont have that server. ha ha

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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

Oh yeah, and Im willing to do the work and testing to get a new WHL OLM (and added areas) into the live server should OGR and Ronan feel this a good idea. Over and out.
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Re: Changing Rules that Discourage Play

Post by Ronan »

Heero, sure. I've added you to the bitbucket git repo.

OGR, if you ran for admin I'd probably vote for you.
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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

Alright, Ill make an actual effort at making a nice-looking OLM later then Ill begin adding the functionality. Been a while since Ive loked at the WHL scripts....
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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

Ronan wrote:Heero, sure. I've added you to the bitbucket git repo.
Also, what is?
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Re: Changing Rules that Discourage Play

Post by Ronan »

Heero wrote:
Ronan wrote:Heero, sure. I've added you to the bitbucket git repo.
Also, what is?
Evidently I've added a Heero look-alike to the WHL bitbucket repo, allowing rampant sabotage and history revision.
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Re: Changing Rules that Discourage Play

Post by oldgrayrogue »

Go for it Heero -- I never disagree with Ronan.
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Adanu
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Re: Changing Rules that Discourage Play

Post by Adanu »

Heero wrote:Ripping out the WHL OLM would be a PITA. I think itd be more immersion breaking, as well, simply on account of the server being built in such a manner that the AT from Dragonspar would take you to Boarskyr then to Soubar then to HillsEdge with nothing in between. Jumping between cities basically.

Id propose consolidating into a single OLM to facilitate quicker travel.

Ive just spent an hour wipping this up. Its pretty rough (becuase I spent under an hour) but could be tweaked to look better and could have the same random spawn system the WHL OLMs currently have. Furthermore, Ive already (years ago now) placed multiple 'complexes' of areas on the WHL server which are unlinked and Im sure not used ever. These could be made accessible off the travel map for use in Infestation spawning and adventuring.

What say you to this idea?

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The western heartlands is canonically a lot of empty space, so removing it is doing both the DMs and the players a disservice in terms of the region.

I'd argue for more 'stops' in between the various travel bastions for infestation and DM use before I'd argue for travel map compaction.
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Re: Changing Rules that Discourage Play

Post by Rumple C »

I've got one word for you.

Wandering monsters.
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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

Wandering monsters will be accounted for by the random encounters.

'Space' will be accounted for with the multiple 'complexes' of areas that are going to be added for adventure off the OLM. These are 4-10 grouped areas of adventure for exploring (and infesting) and there will be multiple (maybe more if I feel inspired to build more). I understand your concern, Adanu, but 30 minutes of walking a travel map to get anywhere isnt fun for anyone, DMs included since you cant actual place encounters or anything else in the area. And Id argue the same for BGs roads (unless infested, of course) -- walking 20 areas of mundane road with only occasional mushroom spawn to look forward to is hardly conducive to anything.
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Adanu
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Re: Changing Rules that Discourage Play

Post by Adanu »

Walking a travel map for thirty minutes allows DMs to place stuff and hold events in between. Would you rather DMs have less space to work with and as such have less interesting campaigns?
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd

Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"

Western Heartlands HDM: On break. PM for emergencies
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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

Youll have 10 minutes now. Git 'r dun.

I think itll encourage outside campaign play along with un-DMed group play which seems to be the goal here, no? Seeing someone online, logging in, then realizing they are 30 minutes away has never been motivational for me.
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Adanu
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Re: Changing Rules that Discourage Play

Post by Adanu »

Then what's the point of having any server space at all? Let's put everything all together so it takes 2 minutes to get from one end of a server to another, I'm sure that'll be conductive to having a feeling of being in a region.

What would be the best compromise is using fast travel points. The Caravan system on BG is a perfect example of how to keep server space while allowing players to get together in a timely fashion.
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd

Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"

Western Heartlands HDM: On break. PM for emergencies
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Heero
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Re: Changing Rules that Discourage Play

Post by Heero »

We will have to agree to disagree on this one.
Heero just pawn in game of life.

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15.December.2014: Never forget.

The Glorious 12.August.2015: Always Remember the Glorious 12th.
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