We totally do. But if the PC has the xp, then he has been ingame, hasn't he?Ithildur wrote: We want people to log in, do stuff ingame, not simply via forum posts or pms, which are supplementary means to RP.
Ithildur wrote: I don't see (barring maybe a few cases like an assassin or blackguard on a server full of nothing but goodie PCs) why PrC quests need to be seen as 'exclusive' rather than great hooks/opportunities to involve other PCs.
Of course it's possible to do a prc quest in a group. Even doing it "group oriented" is possible, although it is already close to oxymoronic: (You can do a prc quest where all PCs are equal? Did they all get a prc, then?)Adanu wrote: I'm all for Zyrus' evolution into a Spellsword to include a group oriented DM quest.
But doing such a group-centric prc quests requires much more from the DM. 2 DMs burning out trying to give Ith the prc sure sounds like a case in point. And because we know players want their prcs, then prc quests are what the players want the most. By making prc quests the #1 thing players want from DMs you are making DMing harder. You're making a DM feel he let a player down when the prc didn't happen. And you're making the DM feel the player really cares most about ability X at level N.
The player's creativity and intiative needs to be focused as much as possible on group and setting oriented stories. That means away from their own character sheets, even away from their own characters. And into the setting at large. That means away from prcs. That's making DMage easier, the road to more DMage and less DM burnout.
So give the PCs the abilities, and let the players focus on stories for everyone, not something that necessitates a usually very personal and specific thing for their PC. If the prc quest is a great, inclusive story, it can get told on its own right. Without having it as a requirement for taking a pick on levelup. It still holds the same significance to the story of the PC if you decouple it from "the build".
I don't mean that I don't like to do prc quests at all, I've had great times with them. But when they are where players focus their energy and desires, it easily goes counterproductive.
