Evil character tolerance?

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kid
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Re: Evil character tolerance?

Post by kid »

paazin wrote:
dergon darkhelm wrote:This was in the days when they would follow you across ATs.
If people are interested we can re-add this without too much difficulty.
This seems cool. It was never on during
my 2 years+ in ALFA and I only heard stories.

Im pretty sure this will somehow get me killed
but its much more logical than the current situation.

why was it removed though, are there any problem, tech or otherwise with it?
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ElCadaver
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Re: Evil character tolerance?

Post by ElCadaver »

paazin wrote:
dergon darkhelm wrote:This was in the days when they would follow you across ATs.
If people are interested we can re-add this without too much difficulty.

Yes please, and animals with fast move and maximum range detection.
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Rotku
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Re: Evil character tolerance?

Post by Rotku »

Wasn't the problem that the hostile creature goes across faster than the PC, so catches up and gets to attack straight away?
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I-KP
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Re: Evil character tolerance?

Post by I-KP »

ElCadaver wrote:
paazin wrote:
dergon darkhelm wrote:This was in the days when they would follow you across ATs.
If people are interested we can re-add this without too much difficulty.

Yes please, and animals with fast move and maximum range detection.
Hold on, what about people who load slowly between ATs? Sounds highly unfair to have a slow-loading player spawn right into the midst of a mob that they were ahead of in the previous AT.

EDIT: What rotku said. :roll:
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Swift
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Re: Evil character tolerance?

Post by Swift »

Rotku wrote:Wasn't the problem that the hostile creature goes across faster than the PC, so catches up and gets to attack straight away?
Yes
kid wrote:are there any problem, tech or otherwise with it?
PCs are loaded into and visible in a new area a short time before the loading screen disappears on the players screen. Mobs will happily attack PCs the moment they appear before the loading screen has cleared. I recall a number of tech rezzes on TSM for people that transitioned into a new area, only to find themselves already dead thanks to a spawn that had run right up to the transition point.

I am sure there would be a way to script a system to warn you of nearby hostiles on the other side of an AT, but that will likely have the effect of low levels choosing not to travel.
Last edited by Swift on Thu Nov 24, 2011 1:56 pm, edited 1 time in total.
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dergon darkhelm
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Re: Evil character tolerance?

Post by dergon darkhelm »

Yeah. The screen load times on NWN2 are a lot longer than they were with NWN1. In some cases that would leave the hostiles a full 30 seconds of attacking your defenseless PC as you transistioned but waited for your screen to load.

____

Anyway ---- back to evil characters :)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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paazin
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Re: Evil character tolerance?

Post by paazin »

Rotku wrote:Wasn't the problem that the hostile creature goes across faster than the PC, so catches up and gets to attack straight away?
That's pretty trivial to adjust for actually, with the additions that NWN2 gave us.
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Re: Evil character tolerance?

Post by Zelknolf »

paazin wrote:
Rotku wrote:Wasn't the problem that the hostile creature goes across faster than the PC, so catches up and gets to attack straight away?
That's pretty trivial to adjust for actually, with the additions that NWN2 gave us.
Trivial if we assume people traveling alone.

Pretty big assumption, that.
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Re: Evil character tolerance?

Post by ElCadaver »

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paazin
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Re: Evil character tolerance?

Post by paazin »

Zelknolf wrote:
paazin wrote:
Rotku wrote:Wasn't the problem that the hostile creature goes across faster than the PC, so catches up and gets to attack straight away?
That's pretty trivial to adjust for actually, with the additions that NWN2 gave us.
Trivial if we assume people traveling alone.

Pretty big assumption, that.
Nah, not really. There are a number of ways to tackle situations which wouldn't cause that many problems.

After all, the monster who is running after the pc who transitioned would still be running after the same pc initially, so spawning in after (or before) wouldn't cause that much of a problem.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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