Ronan's vilquari campaign, Sundays at 8pm eastern

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Ronan
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Re: New weekly global* campaign starting in October

Post by Ronan »

Witchdoctor wrote:Go with whatever works better for you and the group. Either will be fine with me.
Buuut one response includes the other! One was 5-9 Sun-Thu, the other was just 5 Sun-Thu.

We have 2-3 people who have yet to respond, so nothing is set in stone.
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Re: New weekly global* campaign starting in October

Post by Witchdoctor »

5-9 Sun-Thurs. go with that one :)
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Re: New weekly global* campaign starting in October

Post by Ronan »

In that case I may give a middle finger to puny and kid, and start at 8 pm. I am guessing Heero might have to leave before the sessions end if we start then.

There's still plenty of time for others to respond though.

Edit: I was able to recover the old bookmark and add OGR's and Regas's responses. 8pm EST on Sundays is now far and away the winner.
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Re: New weekly global* campaign starting in October

Post by Ronan »

Ronan wrote:8pm EST on Sundays is now far and away the [leader].
At nine PCs. If nine people actually show up for each session I might have some troubles, and we will certainly get more people responding as time goes on. I was trying to think of how to resolve this fairly, and then came to a simple conclusion: I'll try extra hard to kill a few PCs during the first few sessions, until the total number of involved players is reduced to eight. Those who live will be part of the campaign! Those who die can rejoin later (on a first-dead, first-served basis) as additional spots "become available".

...and there goes my promise to be nicer than I am to SE :P

...of course its also very possible we'll get some people dropping out or not showing, and this won't be an issue.
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Re: New weekly global* campaign starting in October

Post by Ronan »

jmecha asked me what some themes of the campaign would be, to aid him in creating a character. My answer: Mad wizards, survival horror, political intrigue, mysterious conspiracies and strange loops.

This will not be a plot where the PCs always win, the girl is saved and the Right Path is clearly marked. It will be dark, and sometimes horrific, where some choices will be between 'bad' and 'worse'.
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Re: New weekly global* campaign starting in October

Post by Regas »

Ronan wrote:
This will not be a plot where the PCs always win, the girl is saved and the Right Path is clearly marked. It will be dark, and sometimes horrific, where some choices will be between 'bad' and 'worse'.
Ohh so, very different then how your campaigns are running now a?

;)
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Re: New weekly global* campaign starting in October

Post by oldgrayrogue »

Ronan wrote:jmecha asked me what some themes of the campaign would be, to aid him in creating a character. My answer: Mad wizards, survival horror, political intrigue, mysterious conspiracies and strange loops.

This will not be a plot where the PCs always win, the girl is saved and the Right Path is clearly marked. It will be dark, and sometimes horrific, where some choices will be between 'bad' and 'worse'.

HAH! I should have rolled a rogue!
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Re: New weekly global* campaign starting in October

Post by Ronan »

Regas wrote:Ohh so, very different then how your campaigns are running now a? ;)
I wouldn't say my plots are particularly gothic. You guys just enjoy playing in the UD, which is obviously a dark place in many different ways. Anyway, the mood should be darker but the overall difficulty easier.
oldgrayrogue wrote:HAH! I should have rolled a rogue!
The sessions themselves should be most all straight-up adventure, with room for all sorts of skills. Trackers and scouts are always very useful. The plotline doesn't have any special hooks for rangers or druids, though I should be able to "motivate" them properly :P
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Re: New weekly global* campaign starting in October

Post by Ronan »

Could everyone post in this thread what party roles their characters will fill? I'll summarize the results in the first post. That way undecided people can more easily become decided.

Thanks.
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Re: New weekly global* campaign starting in October

Post by dergon darkhelm »

Ronan wrote:Could everyone post in this thread what party roles their characters will fill? I'll summarize the results in the first post. That way undecided people can more easily become decided.

Thanks.
Hragnir, Snorri, and Kargund Blackhammer will fulfill the roles of kicking in doors beofre they are ready to be kicked in, ruining diplomatic efforts through ill-timed bodily gasseous expulsions during tense negotiations, healing, smashing orc faces with oversized hammers, some light scouting, seeing things in the dark, winning drinking contests, and punching bears in the face.
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Re: New weekly global* campaign starting in October

Post by Rumple C »

Ronan wrote:Could everyone post in this thread what party roles their characters will fill? I'll summarize the results in the first post. That way undecided people can more easily become decided.

Thanks.
Jacques Papilio will fill the role of professional liar, accidental pick-pocket-er, master of disguise, and local information gatherer. Until he is stabbed by Gnome. Possibly afterwards as well since a leg wound may not be fatal.

If no one else wants the job he could also start (his own style of) diplomatic efforts to be ruined by team gasseous expulsion.
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Re: New weekly global* campaign starting in October

Post by Brokenbone »

I'm kind of waiting to see what "glaring holes" a party line up might have to figure out something needed. We're told in the kickoff post that scout and healer are going to be needed, and if it's a really big party (up to 9!) it makes me think multiple healers, as how's one guy going to fill up the healing needs of say, three brick sh*thouses (assuming high CON dwarves)?

So yeah I think so far above I'm seeing a Face/Buff, maybe three Tanks (one or more of which might scout) but no Healers yet... no Nukes... no Archers... don't know.

For what it's worth if there's people thinking about "gee what are roles commonly known in gaming circles", I think a cut and paste of some of Zelknolf's AI stuff may remind of how many roles can be imagined at least for NPC hostiles. PCs don't necessarily fit into those categories (like it misses out on the social aspects) but it can sometimes be interesting to see one's own PC creations through this lens.
Tanks-- will prefer melee combat and fight defensively. If there are many of them, they will spread out and attempt to limit mobility through the battlefield. They are less concerned with killing their opponents and more concerned with holding them up.
Flanks-- will prefer melee combat against soft or distracted targets. They'll look for someone else to bother if they get attacked, and will try to use the clutter hopefully created by friendly tanks to shed the attention they've gained.
Shocks-- will charge recklessly into the fray and hack at anything that looks like it will die in a few hits; they're especially fond of chopping up spellcasters, if they can figure out who they are (which more or less requires that one of their party members see the spellcaster casting a spell). If they can identify a healer (e.g. one of the party members identifies a healing spell cast with spellcraft), they prioritize on killing healers.
Buffs-- will put preference on improving the fighting abilities of their friends with boosting and protective magic. They will not engage in fighting themselves until everyone in their party has all of the buffs they can provide, or they run out of buffs-- and if they have no buffs, they act like medics before turning to weapons. Once they do take to combat, they prefer ranged combat, and will try to shoot whoever they can get without chasing.
Medics-- will put preference on healing their friends before anything else. If everyone is healthy, or they're out of healing spells, they will default to buffs and summons. As a last resort, they'll use ranged combat to try to pick off weakened enemies. Of special note that it's assumed that all friendly units know who the medics are, and they will run to the nearest one when badly hurt-- don't set this flag on an NPC who can't actually help those dudes. Unless you're some kind of sadist.
Skirmishers-- will use ranged combat when it is an option, preferring to strike at soft targets, but will switch to melee if engaged in the melee. They will use selfish powers if they have them, but usually when they can't be shooting people for whatever reason.
Archers-- will prefer ranged combat; if engaged in the melee, they will flee to someone as a 'rally point,' and only switch to melee weapons themselves if that doesn't let them get away. Flanks will respond to this sort of fleeing, as well, and people chasing archers (or medics, for that matter) can expect to take sneak attacks.
Controls-- will attempt to achieve the same goals as tanks, but with magic-- they will use large, battlefield-altering area effect magics, if they can find a way to cast them without exploding their friends, and will summon allies as frequently as they can. Once out of spells to do as much, or if they can't safely target those spells, they will turn to targeted aggressive magics, dispelling, and buffs-- when totally tapped out, they turn to ranged combat, like a medic.
Nukes-- will put the highest priority on targeted aggressive magic, preferring ranged single-target and party-friendly area spells (e.g. missile storm; firebrand), and will target the strongest opponent that they're aware of (note: they don't metagame; they're going to guess based on gear, actions, and relative number of sparkly magic effects). If they run out of single-target spells or can't find a suitable juggernaut to pick on, they start behaving like controls.
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Re: New weekly global* campaign starting in October

Post by kmj2587 »

I was planning on a wizard of the buff/battlefield control variety. I don't have character specifics yet and I'm willing to change if there end up being three or four people all trying to do the wizard thing. My second choice would be a medic, probably a cleric unless a Favored Soul would be preferred for one reason or another.
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Xanthea
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Re: New weekly global* campaign starting in October

Post by Xanthea »

Miscellaneous wizard.
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dergon darkhelm
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Re: New weekly global* campaign starting in October

Post by dergon darkhelm »

kmj2587 wrote:I was planning on a wizard of the buff/battlefield control variety. I don't have character specifics yet and I'm willing to change if there end up being three or four people all trying to do the wizard thing. My second choice would be a medic, probably a cleric unless a Favored Soul would be preferred for one reason or another.
One one of the dorf PCs is a favored soul of Moradin. He will be heal/buff/ pseudotankish.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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