What about the guy you brush up against in the mean time who says "What the hell? That felt like metal..." ?
What about anyone who notes that body odor doesn't match appearance? (Yes, Toril is notably sans-deodorant and antipersperant; best you can do is wear strong perfumes and hope it mixes with the stink enough to not be offensive.)
What about, again, voices matching faces, sounds of wardrobes, sounds of gear, and the like?
What about the drunk fellow who just doesn't like the way you look?
What about a member of the opposite sex who thinks you illusory form is attractive?
What about anyone who thinks the illusory form is unattractive?
Concede that all of these guys might very possibly get a save against the illusion. The point I'm trying to make isn't that ONLY those I mentioned qualify but rather that not EVERYONE in the tavern just automatically gets to save by virtue of being "In the Presence of Illusion". Sorry if my example was less clear on that.
If your illusion doesn't 'change' your clothing overmuch, your stench matches, your voice matches, etc. etc. etc. yakkity schmakkity, I imagine it becomes DMs call who does or doesn't take an interest in your PC when you walk into a place. I mean, it's up to the DM to decide if the serving wench thinks your PC is attractive or unattractive. Up to the DM to decide if the drunks are being belligerent. There's no rule stating that 5% of tavern patrons will be attracted, 10% will be drunken assholes, 15% are dark roguish types at corner tables.
Obviously, if your 'disguise' is exceptional (you made yourself attractive, nobility, flashy, monstrous, etc) then more people are going to 'interact' with you. Obviously if you enter and start behaving erratically, loudly, suspiciously, etc then more people are going to notice you.
But does EVERYONE get a save just by virtue of you walking into a tavern?
What about the fact that modern cities don't exist in Forgotten Realms, and people at Faerun's population densities at Faerun's technology level pay more attention to one another, and take more notice of the new people? :F
You often back up your statements with quantifiable support, I'd like to see what you've got that supports this one! I agree we often take for granted how things are based on our own present societal standards and this is sometimes a mistake, but I don't know that I would accept this example to be true. Why would the poor, teeming masses in Selgaunt be more attentive to Joe Average walking down the street when compared to the busy, teeming masses in New York?
All of this, again, in the context that it takes one of these people to get lucky to say something and give everyone a save, and some of these people (how many of our bartenders are retired adventurers, after all?) don't even have to get lucky
Agreed. However, DM should take into account who it is that's piercing the illusion and what their own motivations are, I suppose. A seedy tavern known for clandestine meetings might be used to such things and, so long as you don't get rowdy or act dumb, simply ignore your deception. A bouncer at a respectable joint will surely interact, accosting you and drawing (unwanted) attention your way. The shady guy in the corner probably just noted your presence and filed that info away for possible future use.
There are a thousand scenarios and infinite combinations--
In the interest of ease, I feel you have two options:
1. Limit heavy-handed interpretation and allow for simplicity, giving benefit of the doubt to the players and requiring disbelief rolls only for direct interaction or exceptional circumstances (your armored warrior disguised as a breeches and tunic wearing rogue in a crowded tavern).
or
2. Assume that in any crowded place, SOMEBODY is going to notice the illusion, within moments, and pass that on to EVERYONE, rendering the illusion school nearly
useless in any situation where any number of people are about, failure when using illusion spells being a foregone conclusion.