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Torches

Posted: Sun Sep 16, 2012 4:54 am
by Stormseeker
Well do torches hurt trolls? And if not could we implement it to where torches do 1point of damage to things that burn?

Re: Torches

Posted: Sun Sep 16, 2012 6:11 am
by Magile
I do not believe torches are useable on anything, damage-wise; however, I am also under the impression that trolls and their ilk do not require acid or fire to kill sans DM events. I can be completely incorrect on that statement, but it is what I have seen in the past.

Re: Torches

Posted: Sun Sep 16, 2012 9:50 am
by t-ice
Torches also don't work consistently regarding the light effect. The torchhand vfx is broken so that it fires or not according to dunno what. Perhaps tech could could do a new base item that is a torch as a weapon, giving the correct physical damage and can be used regardless of proficiencies. On top in the toolset one can then put fire damage, fire vfx, light and -4 to-hit. The downside is that the flicker effect will be lost. Now you can sort of fake it with a mace or light hammer, but it needs profs to use. (Using the club doesn't work, since the model is one piece. You need model piece 1 as the head only since the fire vfx lights that piece up.)

Re: Torches

Posted: Sun Sep 16, 2012 10:19 am
by Riotnrrd
Sounds like we to improve trolls *adds to list*

Re: Torches

Posted: Sun Sep 16, 2012 11:34 am
by Audark
I've always needed fire or acid to kill trolls, never seen an instance of them staying down otherwise.

Re: Torches

Posted: Sun Sep 16, 2012 12:03 pm
by Swift
I know for certain TSM trolls will happily stand right back up after a few seconds of being at 0 HP if you don't hit them with fire or acid.

Re: Torches

Posted: Sun Sep 16, 2012 1:34 pm
by Stormseeker
yep tsm trolls aint like those wimps from down south. Get me a workable torch and i will set many a thing on fire.*grins*

Re: Torches

Posted: Sun Sep 16, 2012 2:19 pm
by Zelknolf
If you meet any trolls that don't require fire, acid, or a coup de grace to kill, please open a ticket about that. We have the scripts, and if they're not being implemented, that's usually a sign that a server needs a hand.


To the torches, they don't work for that, but it would be possible. There are rules for beating people with a lit torch out there somewhere, and we do have broader plans to tackle issues with proficiencies (provided we can get them through standards), so adding torches to the pile wouldn't be a crushing workload.

Re: Torches

Posted: Sun Sep 16, 2012 2:26 pm
by Rumple C
slight expansion of the topic,

can we add lutes as a usable weapon as well? (with penalties obviously).

It is my greatest wish to one day be in a barfight when i can club someone with my lute. In game offcourse.

Re: Torches

Posted: Sun Sep 16, 2012 4:04 pm
by Castano
Zelknolf wrote:If you meet any trolls that don't require fire, acid, or a coup de grace to kill, please open a ticket about that. We have the scripts, and if they're not being implemented, that's usually a sign that a server needs a hand.


To the torches, they don't work for that, but it would be possible. There are rules for beating people with a lit torch out there somewhere, and we do have broader plans to tackle issues with proficiencies (provided we can get them through standards), so adding torches to the pile wouldn't be a crushing workload.
this. I know there are bad scripts floating around for these creatures, so builders think they are adding working trolls when they are in fact not.

Re: Torches

Posted: Sun Sep 16, 2012 5:01 pm
by Curmudgeon
Rumple C wrote:slight expansion of the topic,

can we add lutes as a usable weapon as well? (with penalties obviously).

It is my greatest wish to one day be in a barfight when i can club someone with my lute. In game offcourse.
EL KABONG!!!!!

Re: Torches

Posted: Sun Sep 16, 2012 5:04 pm
by Rumple C
The above reminds me that Wolf needs to name the lute.

Possibly "El Kabong"

Re: Torches

Posted: Sun Sep 16, 2012 6:45 pm
by CloudDancing
The practical application of a splash of acid or fire is to cauterize their self-regenerating wounds. That works the same for flaming and acid dmg weapons (though i'm not sure how projectiles manage to accomplish this.) Bashing something with a small lantern or a one shot torch just lacks the coverage needed.

Re: Torches

Posted: Sun Sep 16, 2012 7:19 pm
by Audark
fought a troll on bg today, definitely required acid

Re: Torches

Posted: Sun Sep 16, 2012 7:29 pm
by Zelknolf
Lutes get into improvised weapons, and are a very large can of worms; I wouldn't hold my breath.