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Neverwinter Nights: Enhanced Edition
Posted: Mon Dec 04, 2017 11:00 pm
by KalevD
Greetings Everyone,
Pardon my dropping in unannounced *
brushes off dust from ALFA account*, but I happened across an announcement from Beamdog Games that I thought the rest of you might be interested in:
Neverwinter Nights: Enhanced Edition
There is also a
FAQ that goes into greater detail on the new features and changes.
I'm unsure of the current state of the ALFA community, though I noticed some threads discussing a possible official move away from NWN/NWN2 to a new game platform. I personally don't have much time in general to game these days myself, but I would be curious to know if there is any interest or intent in restoring one or two of the old "original" ALFA servers on the NWN:EE platform, given that it looks like it will support all the modules, haks, and other custom files?
Re: Neverwinter Nights: Enhanced Edition
Posted: Mon Dec 04, 2017 11:45 pm
by Mick
Good to see you, Kalev. The current state of our community is that it needs you to roll up a PC and log in!
Re: Neverwinter Nights: Enhanced Edition
Posted: Mon Dec 04, 2017 11:47 pm
by dergon darkhelm
And two old NWN1 servers are up and running as we speak .... WD and DF

Re: Neverwinter Nights: Enhanced Edition
Posted: Tue Dec 05, 2017 10:48 am
by Stormbringer
KalevD.. install nwn and get you rear on WD and play!
Re: Neverwinter Nights: Enhanced Edition
Posted: Tue Dec 05, 2017 1:34 pm
by ayergo
I am watching to see what happens with the new enhanced version, but would likely be a major overhaul to make work.
More likely I will try and get a second server up (undermountain) and see if we can transfer chars between.
Re: Neverwinter Nights: Enhanced Edition
Posted: Tue Dec 05, 2017 7:53 pm
by Stormbringer
ayergo wrote:I am watching to see what happens with the new enhanced version, but would likely be a major overhaul to make work.
More likely I will try and get a second server up (undermountain) and see if we can transfer chars between.
My machine could host if needed.. it's not running anything but DF.
Re: Neverwinter Nights: Enhanced Edition
Posted: Wed Dec 06, 2017 2:27 am
by Mick
I better get to PGing, if we are going into UM.
Re: Neverwinter Nights: Enhanced Edition
Posted: Wed Dec 06, 2017 5:35 am
by Galadorn
Re: Neverwinter Nights: Enhanced Edition
Posted: Wed Dec 06, 2017 5:37 am
by Veilan
Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
Seems what it boils down to is simply some changes to the available graphics mode and some other minor polishes. I am still very excited, I never really warmed up as much to NWN 2 as 1, and this may be a real shot at growing, exciting and especially involving our player base. NWN 1 has the far bigger community and the sustained success of WD makes a compelling argument.
Re: Neverwinter Nights: Enhanced Edition
Posted: Wed Dec 06, 2017 6:17 am
by ayergo
Veilan wrote:Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.
Seems what it boils down to is simply some changes to the available graphics mode and some other minor polishes. I am still very excited, I never really warmed up as much to NWN 2 as 1, and this may be a real shot at growing, exciting and especially involving our player base. NWN 1 has the far bigger community and the sustained success of WD makes a compelling argument.
I doubt the changes will apply to our custom tilesets, but may be mistaken. As such I will probably need to rework a number of areas
Re: Neverwinter Nights: Enhanced Edition
Posted: Wed Dec 06, 2017 4:44 pm
by Rick7475
WD didn't use as many custom tilesets as later mods like Daggerford.
Re: Neverwinter Nights: Enhanced Edition
Posted: Fri Dec 08, 2017 5:59 pm
by KalevD
Mick wrote:Good to see you, Kalev. The current state of our community is that it needs you to roll up a PC and log in!
Heh, if you can make it so that there are an additional 8-12 hours in a standard day, permanently remove my need to sleep, and/or make me independently wealthy; then
maybe I'll be able to do just that
Really good to see familiar names still kicking around though. Hope you're all well!
Re: Neverwinter Nights: Enhanced Edition
Posted: Sat Dec 16, 2017 10:00 pm
by Rotku
dergon darkhelm wrote:And two old NWN1 servers are up and running as we speak .... WD and DF

What?! Crazy! Old NWN1 servers? That almost sounds tempting over the summer holidays. Time to see if I've still got my old CDKeys.
Re: Neverwinter Nights: Enhanced Edition
Posted: Sun Dec 17, 2017 2:32 am
by Galadorn
holy sheete a rotku
Re: Neverwinter Nights: Enhanced Edition
Posted: Sun Dec 17, 2017 2:49 am
by dergon darkhelm
Get in fookin' game, Rotku