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Updates

Posted: Tue Aug 21, 2012 8:13 pm
by Teric neDhalir
- Altered properties for Ingaret at Dragonspear to try and prevent multiple copies spawning

- Amended conversation for General Store so should now accept deer carcasses for bounty.

Re: Updates

Posted: Wed Sep 05, 2012 9:53 pm
by Teric neDhalir
I've revisited the bounty rewards, so they may not be as great as you've received in the past. Let me know if they've stopped working completely.

Re: Updates

Posted: Tue Sep 11, 2012 7:12 pm
by Teric neDhalir
The widget at the top of the website that reports who's online is now fixed, so hopefully I won't restart without warning again.

Re: Updates

Posted: Tue Sep 25, 2012 10:51 pm
by Teric neDhalir
Due to popular (?) demand the Forest of Wyrms may now be a bit more dangerous. Whatever could it be?

Re: Updates

Posted: Sun Oct 14, 2012 10:41 pm
by Teric neDhalir
Hopefully now stopped the examine window from giving CRs and buffs. I know I said that before, but I think I got it this time. Anyone confirm?

Re: Updates

Posted: Wed Apr 24, 2013 5:51 pm
by Teric neDhalir
Bounty rewards now give XP again. Thanks to Zelk for magically updating every XP- giving script on the server. They're also now logged, so think on.

Added Ye Olde Magick Shoppe in Hillsedge for all your scroll, weapon enchantment and quiet-place-for-a-bit-of-crafting needs.

Re: Updates

Posted: Thu Apr 25, 2013 10:03 am
by Teric neDhalir
Returned the original build of Dragonspear castle to the mod. I know this goes counter to some "history" but there are too many things that get broken if its not in the mod.

Re: Updates

Posted: Thu Apr 25, 2013 10:15 pm
by Stormbring3r
Teric neDhalir wrote:Hopefully now stopped the examine window from giving CRs and buffs. I know I said that before, but I think I got it this time. Anyone confirm?

Only saw bats on radar yesterday evening and it listed nothing for me But I am a Cleric so.. May need to have a ranger look into

Re: Updates

Posted: Wed May 01, 2013 10:08 pm
by Teric neDhalir
Updated ogres in encounters to actually carry a weapon. Doh. Hopefully now there'll be less slappy hands and attacks of opportunity.

Added new low level DM quest to find.

Re: Updates

Posted: Wed May 01, 2013 11:04 pm
by Galadorn
^ TY Teric, really great you're back. :)

-Matt

Re: Updates

Posted: Wed May 01, 2013 11:13 pm
by Brokenbone
Ogres are rumored to be dropping more than one body part (dunno if it's inventory or a fancy ondeath script in play), which might be problematic if you get paid several times for the same kill. Assuming "too good to be true" rather than by design.

Re: Updates

Posted: Wed May 15, 2013 7:54 pm
by Teric neDhalir
Added 3 statics that will be of interest if you've spent skill points in Craft skills.
Also fyi I've been adding a lot of blank areas for DMs to use for their upcoming plots.

Re: Updates

Posted: Thu May 23, 2013 9:27 pm
by Teric neDhalir
I have added the "tailor" files that I can find to the mod and given Quinta the Seamstress in Serpent's Cowl the right convo for armour modification. If no one reports any behaviour that's unexpected I will add the barber/tailor scripts to other NPCs about the place.

Re: Updates

Posted: Fri May 24, 2013 2:40 am
by Khazar Stoneblood
Teric neDhalir wrote:I have added the "tailor" files that I can find to the mod and given Quinta the Seamstress in Serpent's Cowl the right convo for armour modification. If no one reports any behaviour that's unexpected I will add the barber/tailor scripts to other NPCs about the place.
Worked for me successfully.

Re: Updates

Posted: Fri May 24, 2013 7:09 am
by CloudDancing
Kudos! Glad we could get the tailor in game :)