Mod 3.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Mod 3.0 Bug Thread
True Seeing does not seem to reveal hidden creatures.
Greater Magic Weapon has in its spell description the info for Greater Magic Fang.
Greater Magic Weapon has in its spell description the info for Greater Magic Fang.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 3.0 Bug Thread
Damn, ok. Sounds like lots of acr issues. These will be to fix.dergon darkhelm wrote:True Seeing does not seem to reveal hidden creatures.
Greater Magic Weapon has in its spell description the info for Greater Magic Fang.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Memory is they once worked, but required 'suitable soil' (aka near a flag/trigger something). They should likely be nuked or at least have the onUse() removed if that's not working.Rumple C wrote:There are a number of seeds in the game
Likewise, all the herbs and CLW potions the Watch hands out are non-usable on DF. Can we get those imported to DF before we bring it back up?
PC: Bot (WD)
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Re: Mod 3.0 Bug Thread
Herbs and such also require a notation on one of the Module scripts to get them to work as I recallFionn wrote:Memory is they once worked, but required 'suitable soil' (aka near a flag/trigger something). They should likely be nuked or at least have the onUse() removed if that's not working.Rumple C wrote:There are a number of seeds in the game
Likewise, all the herbs and CLW potions the Watch hands out are non-usable on DF. Can we get those imported to DF before we bring it back up?
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- RangerDeWood
- Ogre
- Posts: 633
- Joined: Sun Jan 11, 2004 6:03 am
- Location: Pittsburgh, PA
- Contact:
Re: Mod 3.0 Bug Thread
Walked into the Adventurer's Quarter: Watch Guardpost around 1:35am EDT on 8/20/2017. All of the NPCs were spawned in when I loaded, then they loaded again when I talked to Watch-Wizard Sarya, so now there are doubles of each of the three NPCs. Not sure how to load a screenshot, but I have one.
Re: Mod 3.0 Bug Thread
Who cares.RangerDeWood wrote:Walked into the Adventurer's Quarter: Watch Guardpost around 1:35am EDT on 8/20/2017. All of the NPCs were spawned in when I loaded, then they loaded again when I talked to Watch-Wizard Sarya, so now there are doubles of each of the three NPCs. Not sure how to load a screenshot, but I have one.
I SEE RDW!!
Yeehaw!

- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 3.0 Bug Thread
That's a strange one. If anyone else sees instances of this happening please let me know.RangerDeWood wrote:Walked into the Adventurer's Quarter: Watch Guardpost around 1:35am EDT on 8/20/2017. All of the NPCs were spawned in when I loaded, then they loaded again when I talked to Watch-Wizard Sarya, so now there are doubles of each of the three NPCs. Not sure how to load a screenshot, but I have one.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Last night I purchased a key for a room at the SafeHaven, but was instead given a key for the Blushing Mermaid and at the Blushing Mermaid price.
Thanks for the IG assist, ayergo!
Thanks for the IG assist, ayergo!
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
Re: Mod 3.0 Bug Thread
Dire Rats (from nests) are not leaving remains/"loot bags" upon being killed.
Part of ALFA since May 2000.
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
Curmudgeon in IRC wrote:(2:29:40 PM) Curmudgeon: The community wants 24/7 DM coverage, free xp, and a suit of mithral plate mail in every pchest.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Mod 3.0 Bug Thread
Blackwell Court:
XP awards a bit wonky.
"Fledgling Vampire" gives Tragnar 55 XP and they seem to be not much more challenge than a zombie.
"Zombie Warrior" otoh hits at a +7 attack with a club but gives 0 XP.
XP awards a bit wonky.
"Fledgling Vampire" gives Tragnar 55 XP and they seem to be not much more challenge than a zombie.
"Zombie Warrior" otoh hits at a +7 attack with a club but gives 0 XP.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Mod 3.0 Bug Thread
1J Northern AT is very hard to get to light up (too wide). 1D (Mt Sar) south AT ditto. If there is a 1D east or west AT I can't find them.
1J east AT lights up, but dead. Can I please get a DM 'port to 1K?
EDIT: 1D east appears if you go far enough N - works fine. 1J east still busted.
1F is broken both from 1E eastbound and 1L northbound
2C NE AT goes to 1X SE AT, reversing goes to 2D (Misty Beard). It appears 1Z is missing between 1R and 2D.
1M SW AT suddenly jumps 2 blocks west to 1S vs 1U.
1J east AT lights up, but dead. Can I please get a DM 'port to 1K?
EDIT: 1D east appears if you go far enough N - works fine. 1J east still busted.
1F is broken both from 1E eastbound and 1L northbound
2C NE AT goes to 1X SE AT, reversing goes to 2D (Misty Beard). It appears 1Z is missing between 1R and 2D.
1M SW AT suddenly jumps 2 blocks west to 1S vs 1U.
PC: Bot (WD)
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/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
Re: Mod 3.0 Bug Thread
The wands of healing (all levels) as sold in the xoblob shop have the item description of a wand of fire.
12.August.2015: Never forget.
Re: Mod 3.0 Bug Thread
....and i heard the CLW wands are not usable by Bards!!! SHAME SHAME SHAME.Rumple C wrote:The wands of healing (all levels) as sold in the xoblob shop have the item description of a wand of fire.
Re: Mod 3.0 Bug Thread
No shop seems to be attached to Ponlin in his store.
Fixed
Fixed
12.August.2015: Never forget.
Re: Mod 3.0 Bug Thread
Masterwork melee weapons do not grant +Attack Bonus, but instead grant +Damage of the weapon's type. I believe this can go through Damage Reduction and otherwise things that would be immune to non-magical weapons.
Part of ALFA since May 2000.
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
Curmudgeon in IRC wrote:(2:29:40 PM) Curmudgeon: The community wants 24/7 DM coverage, free xp, and a suit of mithral plate mail in every pchest.