Mod 4.0 Bug Thread

Moderators: ALFA Administrators, invalid group 3

jmecha
Illithid
Posts: 1700
Joined: Mon Nov 15, 2004 4:22 pm
Location: Chicago
Contact:

Re: Mod 4.0 Bug Thread

Post by jmecha »

Or do not try them because, Thugs.
Current Characters: Ravik Ports
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 4.0 Bug Thread

Post by Fionn »

Mick wrote:Bard weapons in NWN1 are not canon. You get simple weapons only.
That's the sort of thing might go under 'Class changes' on the wiki (or the gDoc until we're full fledged members)
Mick wrote:Try the Hanged Man (or maybe Hanging Lantern?) in Docks first.
Lantern - I'll have to check out the Beer Golem and that Thug
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Twilighteyes
Dire Badger
Posts: 118
Joined: Thu Jan 04, 2018 8:45 pm

Re: Mod 4.0 Bug Thread

Post by Twilighteyes »

Mick wrote: Bard weapons in NWN1 are not canon. You get simple weapons only.
You are correct, I forgot. I used a feat to allow Cullen to use a rapier last time.

And the Hanged Man does indeed allow a lowly first level bard to perform. I had no idea the Beer Golem was so snooty.

Finally, more thugs spawned at Sundown in the Adventurers' Quarter.
Currently playing - nobody
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Mod 4.0 Bug Thread

Post by oldgrayrogue »

The dialogue for the Monk Store (Brother John) did not fire the other day. Only the Baby script fired.
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 4.0 Bug Thread

Post by Fionn »

Is there a reason the Old Monster Shop put a very angry Yuan Ti Abomination in a cell with enough acid arrows to bust down the door and kill the attendant? I'm thinking he's a bit above Bot's CR ;)
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Some of the ore deposits are to close to the walls and cannot be accessed. Other than that the place was great :)
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 4.0 Bug Thread

Post by Rumple C »

Descriptions of air elemental essence references fire elementals.

Description of lightning bugs references pixies.
12.August.2015: Never forget.
Peter_Abelard
Gelatinous Cube
Posts: 335
Joined: Tue Jul 01, 2008 3:42 am

Re: Mod 4.0 Bug Thread

Post by Peter_Abelard »

Allo! When brewing the dead lightning bugs into Static electricity balls most worked just fine but not all. Jmecha suggested there may be a variation in the dead lightning bugs description but I haven’t checked to confirm yet. Brewing the static electricity balls plus another dead lightning bug worked well to make a lightning breath potion. Very cool new additions!
Character arcs are sharp, pointy little things. A little blood may spill!

Now Playing: Luva Si'nede, Olivus Angustian
Past Characters: Valyar Floshin, Sarenna Irithyl, Millicent Riverstone, Dev Revels, Catarina Helms, Fenris Estelmer, Arryn Temple, Penrose Hawke, Kara Ravensfell, Arana Belecthor
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 4.0 Bug Thread

Post by Rumple C »

Upper sewer 0403 is not revealed after using the sewer map
12.August.2015: Never forget.
jmecha
Illithid
Posts: 1700
Joined: Mon Nov 15, 2004 4:22 pm
Location: Chicago
Contact:

Re: Mod 4.0 Bug Thread

Post by jmecha »

Castle & North Wards:2H

Battlefierge Smithy missing a Map pIn
Current Characters: Ravik Ports
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Rumple C wrote:Upper sewer 0403 is not revealed after using the sewer map
Wait.. There is a sewer map as well?
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 4.0 Bug Thread

Post by Rumple C »

Stormbringer wrote:
Rumple C wrote:Upper sewer 0403 is not revealed after using the sewer map
Wait.. There is a sewer map as well?
Yes, you dont have one? Too bad, they're really useful.
12.August.2015: Never forget.
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 4.0 Bug Thread

Post by Mick »

Monastery of the Sun Soul in Spires of the Morning

Monk's conversation says he offers a key, but he gives no key.
Talk less. Listen more.

Current PCs: ?
User avatar
Twilighteyes
Dire Badger
Posts: 118
Joined: Thu Jan 04, 2018 8:45 pm

Re: Mod 4.0 Bug Thread

Post by Twilighteyes »

My bard got zapped again. Performed in the Hanged Man, got the script that the audience threw vegetables and such, lost 100 experience points and lost 100 hundred followers. Now negative in followers which means no performing anywhere.

I did NOT have another contract other than the recently acquired one in inventory.

Also, the quest from the bardic college to collect followers is not working for me. Before this experience at the Hanged Man, I had gone to the college and done the initial book quest, then tried to see about the collecting followers quest. The script gave me "you have collect 0 out of 45 followers". This was when I was still positive in followers.
Currently playing - nobody
User avatar
Arianna
Tech Admin
Posts: 1671
Joined: Sat Jan 03, 2004 2:28 pm
Location: Idaho PST

Re: Mod 4.0 Bug Thread

Post by Arianna »

Twilighteyes wrote:
Also, the quest from the bardic college to collect followers is not working for me. Before this experience at the Hanged Man, I had gone to the college and done the initial book quest, then tried to see about the collecting followers quest. The script gave me "you have collect 0 out of 45 followers". This was when I was still positive in followers.
That bardic quest has nothing to do with collecting followers at the podiums

You have to use your bardic "sing" feat in areas with alot of people and collect them in that manner. You many have to collect those in areas with out podiums due to the new bardic follower scripts , not sure.
Current NWN2 PC: TSM- Lessa

HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2

Tech Admin in charge of all the things
Post Reply