Mod 3.0 Bug Thread

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ayergo
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Galadorn wrote:Not sure if this is 3.0.

But since we are IN 3.0, it is still a current bug or issue (at least for Toliv).

When I went to Daggerford, summoning Creatures was at "normal level", not at the heightened power level.

I actually cannot remember if I cast any summoning spells after 3.0 (I must have), but when I got back from Daggerford last, when I now cast my summoning spells, they are "normal" power/level HERE on Waterdeep as well as Daggerford.

As a Cleric with Animal Domain, summons are supposed to be ahead one power level (which means casting level 1 Summon Creature normally summons a Dire Badger, level 2 summons a Dire Boar, and level 3 summons a Dire Wolf -- with Animal Domain: level 1 summons a Dire Boar, level 2 a Dire Wolf, and level 3, a Dire Spider).

Upon returning from DF yesterday, I cast level 3 summoning today, and low and behold, a Dire Wolf appeared.... very strange, since before I ever went to Daggerford, the summoning was working perfectly.

I'm afraid this might be something far too big to "fix", but I sure hope it can be fixed as soon as possible as you might well agree and imagine. :)

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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

No, no remake... he was Rezzed, and validated/normalized, etc..... no idea why this has changed. :(
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Fionn
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Re: Mod 3.0 Bug Thread

Post by Fionn »

Galadorn wrote:No, no remake... he was Rezzed, and validated/normalized, etc..... no idea why this has changed. :(
I'm pretty sure I've seen that bug on a non-ALFA server intermittently. Did you rest after login?
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

I'm sure I probably did, but of course i'd need to rest. Strange how it would happen. Bottom line is, can't summon the better fuzzies anymore :(
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

Galadorn wrote: When I went to Daggerford, summoning Creatures was at "normal level", not at the heightened power level.

I actually cannot remember if I cast any summoning spells after 3.0 (I must have), but when I got back from Daggerford last, when I now cast my summoning spells, they are "normal" power/level HERE on Waterdeep as well as Daggerford.

As a Cleric with Animal Domain, summons are supposed to be ahead one power level (which means casting level 1 Summon Creature normally summons a Dire Badger, level 2 summons a Dire Boar, and level 3 summons a Dire Wolf -- with Animal Domain: level 1 summons a Dire Boar, level 2 a Dire Wolf, and level 3, a Dire Spider).

Upon returning from DF yesterday, I cast level 3 summoning today, and low and behold, a Dire Wolf appeared.... very strange, since before I ever went to Daggerford, the summoning was working perfectly.
I know domains were changed in ALFA 2 to match the srd, not nwn. I don't remember if they were in ALFA 1 but maybe if DF was running a later rule set that reset you?

SRD is you get "speak with animals". You are welcome to chat with Senor Fishslayer, and Emanuel Bone-chewer the 3rd, and if it that is the case.

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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

Rumple C wrote:
Galadorn wrote: When I went to Daggerford, summoning Creatures was at "normal level", not at the heightened power level.

I actually cannot remember if I cast any summoning spells after 3.0 (I must have), but when I got back from Daggerford last, when I now cast my summoning spells, they are "normal" power/level HERE on Waterdeep as well as Daggerford.

As a Cleric with Animal Domain, summons are supposed to be ahead one power level (which means casting level 1 Summon Creature normally summons a Dire Badger, level 2 summons a Dire Boar, and level 3 summons a Dire Wolf -- with Animal Domain: level 1 summons a Dire Boar, level 2 a Dire Wolf, and level 3, a Dire Spider).

Upon returning from DF yesterday, I cast level 3 summoning today, and low and behold, a Dire Wolf appeared.... very strange, since before I ever went to Daggerford, the summoning was working perfectly.
I know domains were changed in ALFA 2 to match the srd, not nwn. I don't remember if they were in ALFA 1 but maybe if DF was running a later rule set that reset you?

SRD is you get "speak with animals". You are welcome to chat with Senor Fishslayer, and Emanuel Bone-chewer the 3rd, and if it that is the case.

http://www.alandfaraway.info/node/2425
Sounds great!
.....but...... i am very sorry to say does not feel like a sufficient compensation in the end....... no offense to Fish and Emanuel....
I kind of want my DIRE SPIDER of DOOM back. :(
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ImStrokerAce
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Re: Mod 3.0 Bug Thread

Post by ImStrokerAce »

Is there a Dire Spider in any of the 3 or 3.5 ed books? I cant seem to find it.
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Arianna
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Re: Mod 3.0 Bug Thread

Post by Arianna »

I believe that is -monsterous spider . . . NOT . . . Dire Spider
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

Arianna wrote:I believe that is -monsterous spider . . . NOT . . . Dire Spider
Do you mean the one in the books, or the one Toliv was summoning last week?

Because the summoned one was called a "Dire Spider" in game I think (which I realize is not any authority on the technical matter).... but he was tough! :)
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ImStrokerAce
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Re: Mod 3.0 Bug Thread

Post by ImStrokerAce »

Yeah; Dire spiders are crazy OPed for the CR. They seem to only exist in NWN1.
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

......aaaaand thankfully: False Alarm.

The summoning is working again on WD at least. Seems resting and/or logging in resets ...sumpthin.. anyway, Spidey is back! w00t
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Re: Mod 3.0 Bug Thread

Post by Cleasor »

Feat Toughness.

I took this at third level, I think. My constitution is 10. 3 bard levels and 1 fighter level should be 32 hit points, correct? Jackman has 30. This assumes max hps at each level which maybe isn't the case? Feat is supposed to be retroactive.
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

Cleasor wrote:Feat Toughness.

I took this at third level, I think. My constitution is 10. 3 bard levels and 1 fighter level should be 32 hit points, correct? Jackman has 30. This assumes max hps at each level which maybe isn't the case? Feat is supposed to be retroactive.
Yea, only the first 3 levels are max hit points. After that, you roll! :)

Personally I love it. So you must have rolled an "8" for 4th level.
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Galadorn
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

Make me A STICKY thread? :)
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Re: Mod 3.0 Bug Thread

Post by Rumple C »

There are a number of seeds in the game, and the flavor text seems to suggest they can be planted and will grow. Also usable... but on using... no effect?

Are they meant to be sow-able, or is it just a cruel trick?
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