Did you end up remaking your char in DF?Galadorn wrote:Not sure if this is 3.0.
But since we are IN 3.0, it is still a current bug or issue (at least for Toliv).
When I went to Daggerford, summoning Creatures was at "normal level", not at the heightened power level.
I actually cannot remember if I cast any summoning spells after 3.0 (I must have), but when I got back from Daggerford last, when I now cast my summoning spells, they are "normal" power/level HERE on Waterdeep as well as Daggerford.
As a Cleric with Animal Domain, summons are supposed to be ahead one power level (which means casting level 1 Summon Creature normally summons a Dire Badger, level 2 summons a Dire Boar, and level 3 summons a Dire Wolf -- with Animal Domain: level 1 summons a Dire Boar, level 2 a Dire Wolf, and level 3, a Dire Spider).
Upon returning from DF yesterday, I cast level 3 summoning today, and low and behold, a Dire Wolf appeared.... very strange, since before I ever went to Daggerford, the summoning was working perfectly.
I'm afraid this might be something far too big to "fix", but I sure hope it can be fixed as soon as possible as you might well agree and imagine.
All good! Thanks for the fish.
Mod 3.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 3.0 Bug Thread
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
No, no remake... he was Rezzed, and validated/normalized, etc..... no idea why this has changed. 

Re: Mod 3.0 Bug Thread
I'm pretty sure I've seen that bug on a non-ALFA server intermittently. Did you rest after login?Galadorn wrote:No, no remake... he was Rezzed, and validated/normalized, etc..... no idea why this has changed.
PC: Bot (WD)
Code: Select all
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/ RIP \ / RIP \ / RIP \ / RIP \ /
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*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
Re: Mod 3.0 Bug Thread
I'm sure I probably did, but of course i'd need to rest. Strange how it would happen. Bottom line is, can't summon the better fuzzies anymore 

Re: Mod 3.0 Bug Thread
I know domains were changed in ALFA 2 to match the srd, not nwn. I don't remember if they were in ALFA 1 but maybe if DF was running a later rule set that reset you?Galadorn wrote: When I went to Daggerford, summoning Creatures was at "normal level", not at the heightened power level.
I actually cannot remember if I cast any summoning spells after 3.0 (I must have), but when I got back from Daggerford last, when I now cast my summoning spells, they are "normal" power/level HERE on Waterdeep as well as Daggerford.
As a Cleric with Animal Domain, summons are supposed to be ahead one power level (which means casting level 1 Summon Creature normally summons a Dire Badger, level 2 summons a Dire Boar, and level 3 summons a Dire Wolf -- with Animal Domain: level 1 summons a Dire Boar, level 2 a Dire Wolf, and level 3, a Dire Spider).
Upon returning from DF yesterday, I cast level 3 summoning today, and low and behold, a Dire Wolf appeared.... very strange, since before I ever went to Daggerford, the summoning was working perfectly.
SRD is you get "speak with animals". You are welcome to chat with Senor Fishslayer, and Emanuel Bone-chewer the 3rd, and if it that is the case.
http://www.alandfaraway.info/node/2425
12.August.2015: Never forget.
Re: Mod 3.0 Bug Thread
Sounds great!Rumple C wrote:I know domains were changed in ALFA 2 to match the srd, not nwn. I don't remember if they were in ALFA 1 but maybe if DF was running a later rule set that reset you?Galadorn wrote: When I went to Daggerford, summoning Creatures was at "normal level", not at the heightened power level.
I actually cannot remember if I cast any summoning spells after 3.0 (I must have), but when I got back from Daggerford last, when I now cast my summoning spells, they are "normal" power/level HERE on Waterdeep as well as Daggerford.
As a Cleric with Animal Domain, summons are supposed to be ahead one power level (which means casting level 1 Summon Creature normally summons a Dire Badger, level 2 summons a Dire Boar, and level 3 summons a Dire Wolf -- with Animal Domain: level 1 summons a Dire Boar, level 2 a Dire Wolf, and level 3, a Dire Spider).
Upon returning from DF yesterday, I cast level 3 summoning today, and low and behold, a Dire Wolf appeared.... very strange, since before I ever went to Daggerford, the summoning was working perfectly.
SRD is you get "speak with animals". You are welcome to chat with Senor Fishslayer, and Emanuel Bone-chewer the 3rd, and if it that is the case.
http://www.alandfaraway.info/node/2425
.....but...... i am very sorry to say does not feel like a sufficient compensation in the end....... no offense to Fish and Emanuel....
I kind of want my DIRE SPIDER of DOOM back.

- ImStrokerAce
- Orc Champion
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Re: Mod 3.0 Bug Thread
Is there a Dire Spider in any of the 3 or 3.5 ed books? I cant seem to find it.
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
Re: Mod 3.0 Bug Thread
I believe that is -monsterous spider . . . NOT . . . Dire Spider
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
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DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
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Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
Re: Mod 3.0 Bug Thread
Do you mean the one in the books, or the one Toliv was summoning last week?Arianna wrote:I believe that is -monsterous spider . . . NOT . . . Dire Spider
Because the summoned one was called a "Dire Spider" in game I think (which I realize is not any authority on the technical matter).... but he was tough!

- ImStrokerAce
- Orc Champion
- Posts: 472
- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: Mod 3.0 Bug Thread
Yeah; Dire spiders are crazy OPed for the CR. They seem to only exist in NWN1.
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
Re: Mod 3.0 Bug Thread
......aaaaand thankfully: False Alarm.
The summoning is working again on WD at least. Seems resting and/or logging in resets ...sumpthin.. anyway, Spidey is back! w00t
The summoning is working again on WD at least. Seems resting and/or logging in resets ...sumpthin.. anyway, Spidey is back! w00t
Re: Mod 3.0 Bug Thread
Feat Toughness.
I took this at third level, I think. My constitution is 10. 3 bard levels and 1 fighter level should be 32 hit points, correct? Jackman has 30. This assumes max hps at each level which maybe isn't the case? Feat is supposed to be retroactive.
I took this at third level, I think. My constitution is 10. 3 bard levels and 1 fighter level should be 32 hit points, correct? Jackman has 30. This assumes max hps at each level which maybe isn't the case? Feat is supposed to be retroactive.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
Re: Mod 3.0 Bug Thread
Yea, only the first 3 levels are max hit points. After that, you roll!Cleasor wrote:Feat Toughness.
I took this at third level, I think. My constitution is 10. 3 bard levels and 1 fighter level should be 32 hit points, correct? Jackman has 30. This assumes max hps at each level which maybe isn't the case? Feat is supposed to be retroactive.

Personally I love it. So you must have rolled an "8" for 4th level.
Re: Mod 3.0 Bug Thread
Make me A STICKY thread? 

Re: Mod 3.0 Bug Thread
There are a number of seeds in the game, and the flavor text seems to suggest they can be planted and will grow. Also usable... but on using... no effect?
Are they meant to be sow-able, or is it just a cruel trick?
Are they meant to be sow-able, or is it just a cruel trick?
12.August.2015: Never forget.