South of WD: 4C Smuggler's Bane Tower transition to the east is not working.
Should be fixed, but other tags in the area make me suspicious there could be more problems.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
I am stuck in South Sea Wall: 4M 4N 4V 4W. I assume this is a walk mesh issue.
I think the hak update should correct this. Please recheck with 4.0
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Gaia_Nostra wrote:I am stuck in South Sea Wall: 4M 4N 4V 4W. I assume this is a walk mesh issue.
I put a bunch of rocks there, see if that bumps you out. If not will try and catch you tonight.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Gaia_Nostra wrote:I am stuck in South Sea Wall: 4M 4N 4V 4W. I assume this is a walk mesh issue.
I put a bunch of rocks there, see if that bumps you out. If not will try and catch you tonight.
*** fixed ***
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
I would like to take a moment to appreciate that the solution to this technical issue was to put down a bunch of rocks. Magnificent.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man
R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)
"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
Well that was a temporary fix. I am hopeful a lot of the walkmesh issues will be sorted with the "new" haks". We actually have a whole missing tileset right now even.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
In the sewers (area north of 0305) we (Peter_Abelard, Senor-T, mick144) discovered a large special room with an explore xp trigger that granted no xp.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Area: Trades Ward: Lhuvenhead Trading Company - front door not lockable from the inside. Remains unlocked after it's closed.
Should be fixed in 4.0
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
XP reward for destruction of the portal seems to be granted to all PCs on the server, regardless of whether they are partied with the destroying group/pc or not.
Sewers 0406: door at the bottom center of the map opens but has not AT.
???!!!!????
Sewers 0405: chest to the right middle reappears instantly after it has been bashed and looted.
I haven't figured out how to fix this yet, seems to happen sometimes with placeables.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
All pins mark door issues. Either missing doors, an extra door floating above the first, or in the case of the SE most pin, a floating door with a trapped door beneath.