Mod 4.0 Bug Thread

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Rumple C
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Adventurers Guild:

the 2 bookshelves upstairs seem to share the same inventory.
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Rumple C
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Dock Ward: Serpentils books and folios

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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

Brewing items creates them as initially unidentified: static electricity ball, seeing potion, fire breath potion.
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Gaia_Nostra
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Area SM Mine1-2: The ATs to return to the upper level (i.e., SM Mine1-1) are not clickable. You can walk over them and you get taken up, but if you click on them nothing happens. This is a bit dangerous when one is attempting to run away from the dangerous hordes in the lower levels.

Update: If you click on one of the corners, the AT works, but if you try to click it in the center, it doesn't react. Again it's a little challenging if you are trying to move quickly.

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If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

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Gaia_Nostra
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Monstrous Regeneration has been modified to heal 2 HP per round instead of 3 HP per round, however, the text in the tlk file does not reflect this change. We need to change the spells.2da to point to the ALFA tlk file (spelldesc = 16779588) and add the following text in the alfa_1_8.tlk file (entry #2372):

Code: Select all

Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s): Regeneration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / 2 Caster Levels
Additional Counter Spells: 
Save: Harmless
Spell Resistance: No

For the duration of the spell, the target creature gains the ability to regenerate 2 Hit Points every round.
Last edited by Gaia_Nostra on Mon Nov 05, 2018 4:46 am, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

Killed a dwem with constructs. Nothing else was in the area. Walked to the next area, unpartied with the constructs to dismiss them and a watch wizard saw me and constructs and started casting. I assume this happened because i wasn’t partied with the constructs any longer and they were seen as a threat. Ducked inside the company and all was well.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

AT out of North gate will sometimes put you on top of the wall.
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Akivaria
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Re: Mod 4.0 Bug Thread

Post by Akivaria »

Senor T wrote:Killed a dwem with constructs. Nothing else was in the area. Walked to the next area, unpartied with the constructs to dismiss them and a watch wizard saw me and constructs and started casting. I assume this happened because i wasn’t partied with the constructs any longer and they were seen as a threat. Ducked inside the company and all was well.
Those damned things are still in the mod?

(I hate dwems so much.)
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Re: Mod 4.0 Bug Thread

Post by jmecha »

North & Trade Wards: 2O

The AT into the City of the Dead appears to be broken.
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Gaia_Nostra
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Bad walk mesh, SM Mine 1-2. Ore sits deep in an alcove, but the walk mesh does not allow you to get to the goodies.


Image
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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gribo
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Re: Mod 4.0 Bug Thread

Post by gribo »

Scribed Protection from evil scrolls trigger a UMD check. Other scribed scrolls don't.
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Gaia_Nostra
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Re: Mod 4.0 Bug Thread

Post by Gaia_Nostra »

Killing a "Muscular Waterdavian" werecreature causes a5 point alignment shift towards evil.

Fixed
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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gribo
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Re: Mod 4.0 Bug Thread

Post by gribo »

Orlar Thomas' scroll shop at the tower of the order doesn't work.
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gribo
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Re: Mod 4.0 Bug Thread

Post by gribo »

Nature's Blessing's item description says 'This gives a summoner a focus, allowing them to animals. It will toggle the mode on or off.' Something is missing..
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Gaia_Nostra wrote:Killing a "Muscular Waterdavian" werecreature causes a5 point alignment shift towards evil.
These spawned accidentally. You shouldn't see any more of them now, if you do let me know!
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To face your fears, retrace the years
And ride the whims of your mind
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