Mod 4.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
Re: Mod 4.0 Bug Thread
Adventurers Guild:
the 2 bookshelves upstairs seem to share the same inventory.
the 2 bookshelves upstairs seem to share the same inventory.
12.August.2015: Never forget.
Re: Mod 4.0 Bug Thread
Dock Ward: Serpentils books and folios
Mr Serpentil is not spawning
Mr Serpentil is not spawning
12.August.2015: Never forget.
Re: Mod 4.0 Bug Thread
Brewing items creates them as initially unidentified: static electricity ball, seeing potion, fire breath potion.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 4.0 Bug Thread
Area SM Mine1-2: The ATs to return to the upper level (i.e., SM Mine1-1) are not clickable. You can walk over them and you get taken up, but if you click on them nothing happens. This is a bit dangerous when one is attempting to run away from the dangerous hordes in the lower levels.
Update: If you click on one of the corners, the AT works, but if you try to click it in the center, it doesn't react. Again it's a little challenging if you are trying to move quickly.
View here
Update: If you click on one of the corners, the AT works, but if you try to click it in the center, it doesn't react. Again it's a little challenging if you are trying to move quickly.
View here
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 4.0 Bug Thread
Monstrous Regeneration has been modified to heal 2 HP per round instead of 3 HP per round, however, the text in the tlk file does not reflect this change. We need to change the spells.2da to point to the ALFA tlk file (spelldesc = 16779588) and add the following text in the alfa_1_8.tlk file (entry #2372):
Code: Select all
Caster Level(s): Cleric 5
Innate Level: 5
School: Conjuration
Descriptor(s): Regeneration
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 1 Round / 2 Caster Levels
Additional Counter Spells:
Save: Harmless
Spell Resistance: No
For the duration of the spell, the target creature gains the ability to regenerate 2 Hit Points every round.
Last edited by Gaia_Nostra on Mon Nov 05, 2018 4:46 am, edited 1 time in total.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
Re: Mod 4.0 Bug Thread
Killed a dwem with constructs. Nothing else was in the area. Walked to the next area, unpartied with the constructs to dismiss them and a watch wizard saw me and constructs and started casting. I assume this happened because i wasn’t partied with the constructs any longer and they were seen as a threat. Ducked inside the company and all was well.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
- Stormbringer
- Owlbear
- Posts: 587
- Joined: Mon Jan 05, 2004 6:45 am
- Location: USA GMT - 6
Re: Mod 4.0 Bug Thread
AT out of North gate will sometimes put you on top of the wall.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
- Akivaria
- Orc Champion
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Re: Mod 4.0 Bug Thread
Those damned things are still in the mod?Senor T wrote:Killed a dwem with constructs. Nothing else was in the area. Walked to the next area, unpartied with the constructs to dismiss them and a watch wizard saw me and constructs and started casting. I assume this happened because i wasn’t partied with the constructs any longer and they were seen as a threat. Ducked inside the company and all was well.
(I hate dwems so much.)
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
Re: Mod 4.0 Bug Thread
North & Trade Wards: 2O
The AT into the City of the Dead appears to be broken.
The AT into the City of the Dead appears to be broken.
Current Characters: Ravik Ports
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 4.0 Bug Thread
Bad walk mesh, SM Mine 1-2. Ore sits deep in an alcove, but the walk mesh does not allow you to get to the goodies.


If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- gribo
- Gelatinous Cube
- Posts: 345
- Joined: Sun Jun 13, 2004 7:37 pm
- Location: The frozen north
- Contact:
Re: Mod 4.0 Bug Thread
Scribed Protection from evil scrolls trigger a UMD check. Other scribed scrolls don't.
Nuclear winter is coming
- Gaia_Nostra
- Brown Bear
- Posts: 231
- Joined: Wed Jan 14, 2004 5:02 am
- Location: Washington, DC
Re: Mod 4.0 Bug Thread
Killing a "Muscular Waterdavian" werecreature causes a5 point alignment shift towards evil.
Fixed
Fixed
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?
Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
- gribo
- Gelatinous Cube
- Posts: 345
- Joined: Sun Jun 13, 2004 7:37 pm
- Location: The frozen north
- Contact:
Re: Mod 4.0 Bug Thread
Orlar Thomas' scroll shop at the tower of the order doesn't work.
Nuclear winter is coming
- gribo
- Gelatinous Cube
- Posts: 345
- Joined: Sun Jun 13, 2004 7:37 pm
- Location: The frozen north
- Contact:
Re: Mod 4.0 Bug Thread
Nature's Blessing's item description says 'This gives a summoner a focus, allowing them to animals. It will toggle the mode on or off.' Something is missing..
Nuclear winter is coming
- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 4.0 Bug Thread
These spawned accidentally. You shouldn't see any more of them now, if you do let me know!Gaia_Nostra wrote:Killing a "Muscular Waterdavian" werecreature causes a5 point alignment shift towards evil.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind