In ALFA, you fight a monster, you take a risk, you get 20 xp and maybe 5gp worth of loot drop. At that rate, you can get 1000 gp after taking a lot of risks, and you earn 4000 xp in the process.
But, if you're a rogue, you wait until dark, you scout out a location, you wait until the guard patrol has passed and no one is looking, you pick a lock, taking a risk of discovery, you enter a building that's occupied, maybe with guard dogs, you sneak past them, taking a risk of discovery and attaack, you pick another lock, you disarm a trap, you get 10 - 100 gp worth of loot, you sneak back out, you hope the guard isn't waiting for you on the other side of the door. At that rate, you can get 1000 gp after taking a lot of risks, but you earn ZERO xp (even if a DM is online, typically. RP xp seems to only be for chat).
This is a big part of why my PC is still only 5th level after 15 months. That and low play frequency. I don't go hunting down monsters and animals, gaining xp and gp, I mostly just rp (usually 0 xp) and be a thief (0 xp, but lots of money). Now, I'm not bemoaning the level, I actually prefer low level play. But I am certain that at the time my PC got wiped, she was way over wealth limits. ALFA is based on xp and gp being gained simultaneously for wealth limits, but for rogues they rarely get any xp while they are getting gp, so it's easy to get unbalanced.
So, I propose that for NWN2, we have locks and traps coded to give some xp. After all, you can get caught picking that lock, and traps can blow up in your face, so there is risk. This makes so much sense, I'm sure it's going to spawn much vitriol from the old timers.
