That is very cool. Definitely in assuming no problems.indio wrote:http://nwvault.ign.com/View.php?view=NW ... ail&id=134
This will make Don happy.
Dwarf Halls are go.
Official hak suggestions thread
Moderators: ALFA Administrators, Staff - Technical
- Grand Fromage
- Goon Spy
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I assume theres no objection to a little gore, and I've found this to be very well done. It lets builders add blood stains to walls and floors, as well as bloody handprints. Could add alot of atmosphere to some evil lairs. It was developped by someone on the Avlis crew.
Camb's Blood Splatter
http://nwvault.ign.com/View.php?view=NW ... tail&id=27
Camb's Blood Splatter
http://nwvault.ign.com/View.php?view=NW ... tail&id=27
- Grand Fromage
- Goon Spy
- Posts: 1838
- Joined: Sat Jan 03, 2004 9:04 am
- Location: Chengdu, Sichuan, China
Yep, we needed gore. And the particle effect is very nice, it conforms to terrain.Valamyr wrote:I assume theres no objection to a little gore, and I've found this to be very well done. It lets builders add blood stains to walls and floors, as well as bloody handprints. Could add alot of atmosphere to some evil lairs. It was developped by someone on the Avlis crew.
Camb's Blood Splatter
http://nwvault.ign.com/View.php?view=NW ... tail&id=27
http://nwvault.ign.com/View.php?view=NW ... tail&id=30
Extra wall paintings. Obviously it's a long way from necessary, but I'm really hating how limited a range we got with the game, and how many are bloody portraits.
Extra wall paintings. Obviously it's a long way from necessary, but I'm really hating how limited a range we got with the game, and how many are bloody portraits.

Faerunian Stained Glass
Drow Stuff
As of this posting the maker didnt have time to follow through and create a hakpak - and it looks like they weren't updated with the latest patch.See here But knowing just how much we need anything drow to get going on UD areas I figured I would post.
Drow Stuff
As of this posting the maker didnt have time to follow through and create a hakpak - and it looks like they weren't updated with the latest patch.See here But knowing just how much we need anything drow to get going on UD areas I figured I would post.
- Grand Fromage
- Goon Spy
- Posts: 1838
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- Location: Chengdu, Sichuan, China
- Grand Fromage
- Goon Spy
- Posts: 1838
- Joined: Sat Jan 03, 2004 9:04 am
- Location: Chengdu, Sichuan, China
Faerun stained glass.
http://nwvault.ign.com/View.php?view=NW ... ail&id=148
Just posting it here so you guys know I've seen it.
http://nwvault.ign.com/View.php?view=NW ... ail&id=148
Just posting it here so you guys know I've seen it.
http://nwvault.ign.com/View.php?view=NW ... ail&id=158
Arched Bridges...at last.
Haven't tested em yet, but with any luch they will work fine at any scale.
Arched Bridges...at last.
Haven't tested em yet, but with any luch they will work fine at any scale.

exteriors as caves.. with this cave roof hak
http://nwvault.ign.com/View.php?view=NW ... ail&id=116
this should allow some underdark content..
this area took me literally 2 seconds to make
http://img66.imageshack.us/img66/421/cavestestyf5.jpg
tested, working as a hak
[edit: yes I just saw the other thread on it below.. /after/ I'd already scanned two threads relating to haks :/]
http://nwvault.ign.com/View.php?view=NW ... ail&id=116
this should allow some underdark content..
this area took me literally 2 seconds to make
http://img66.imageshack.us/img66/421/cavestestyf5.jpg
tested, working as a hak
[edit: yes I just saw the other thread on it below.. /after/ I'd already scanned two threads relating to haks :/]
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
This is exactly what I need for Zhentil Keep's sewer system..
tested and it works.. two things though
http://nwvault.ign.com/View.php?view=NW ... ail&id=172
1. Need to have overrides for the 2da entries to register, dont know what you can do about that
2. I had baking issues with tile "1_Wall_1_Corner_Variant" easily fixed with a walkmesh placeable but still
oh and there needs to be a footstep sound of sloshing water for this to be really good.. looks odd when stone footsteps are coming from walking through water
tested and it works.. two things though
http://nwvault.ign.com/View.php?view=NW ... ail&id=172
1. Need to have overrides for the 2da entries to register, dont know what you can do about that
2. I had baking issues with tile "1_Wall_1_Corner_Variant" easily fixed with a walkmesh placeable but still
oh and there needs to be a footstep sound of sloshing water for this to be really good.. looks odd when stone footsteps are coming from walking through water
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
A must have before Moonsea goes at least til the final stages of Beta..
http://nwvault.ign.com/View.php?view=NW ... ail&id=183
I've tested it and it works very well as a hak.. 2da placeables in the override, overrides our own.
Best part is I get no fading geometry on these when I walk close to these placeables (obviously I get fading geometry when my toon is on the otherside of the wall to the camera but not when the camera is on the same side of the wall as my toon)
http://nwvault.ign.com/View.php?view=NW ... ail&id=183
I've tested it and it works very well as a hak.. 2da placeables in the override, overrides our own.
Best part is I get no fading geometry on these when I walk close to these placeables (obviously I get fading geometry when my toon is on the otherside of the wall to the camera but not when the camera is on the same side of the wall as my toon)
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
That is the best ever - now I can finally do justice the the Waterdeep walls and gates!
Edit: YES YES YES - this is the best thing to come so far! It is like playing with LEGOS!
Edit2: This clashes with the DEEPHALLS hak. Trying to associate both haks with a mod and neither works. When just one hak is associated it works. Sorry is this due to my tech njubery? Can't you have more than one hak associated at a time?
Edit: YES YES YES - this is the best thing to come so far! It is like playing with LEGOS!
Edit2: This clashes with the DEEPHALLS hak. Trying to associate both haks with a mod and neither works. When just one hak is associated it works. Sorry is this due to my tech njubery? Can't you have more than one hak associated at a time?
- AcadiusLost
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